Рефактор аспектов, немного потыкал значений (#670)
* aspects update * aspects mini refactor
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.GameTicking;
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@@ -193,6 +194,13 @@ namespace Content.Server._White.AspectsSystem.Managers
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return aspectIds;
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}
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public Dictionary<EntityPrototype, AspectComponent> GetAspectsPrototypesId()
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{
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var availableAspects = AllAspects();
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return availableAspects;
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}
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/// <summary>
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/// Runs the specified aspect and adds it as a game rule.
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/// </summary>
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