Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
This commit is contained in:
@@ -1,41 +1,53 @@
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using Content.Server.Humanoid;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Humanoid;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Server.Speech.Components;
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/// <summary>
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/// Component required for entities to be able to scream.
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/// Component required for entities to be able to do vocal emotions.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(VocalSystem))]
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public sealed class VocalComponent : Component
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{
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[DataField("maleScream")]
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public SoundSpecifier MaleScream = new SoundCollectionSpecifier("MaleScreams");
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/// <summary>
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/// Emote sounds prototype id for each sex (not gender).
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/// Entities without <see cref="HumanoidComponent"/> considered to be <see cref="Sex.Unsexed"/>.
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/// </summary>
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[DataField("sounds", customTypeSerializer: typeof(PrototypeIdValueDictionarySerializer<Sex, EmoteSoundsPrototype>))]
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public Dictionary<Sex, string>? Sounds;
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[DataField("femaleScream")]
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public SoundSpecifier FemaleScream = new SoundCollectionSpecifier("FemaleScreams");
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[DataField("unsexedScream")]
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public SoundSpecifier UnsexedScream = new SoundCollectionSpecifier("MaleScreams");
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[DataField("screamId", customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string ScreamId = "Scream";
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[DataField("wilhelm")]
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public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg");
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[DataField("audioParams")]
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public AudioParams AudioParams = AudioParams.Default.WithVolume(4f);
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[DataField("wilhelmProbability")]
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public float WilhelmProbability = 0.01f;
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public const float Variation = 0.125f;
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[DataField("screamActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ScreamActionId = "Scream";
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[DataField("actionId", customTypeSerializer:typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ActionId = "Scream";
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[DataField("screamAction")]
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public InstantAction? ScreamAction;
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[DataField("action")] // must be a data-field to properly save cooldown when saving game state.
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public InstantAction? ScreamAction = null;
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/// <summary>
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/// Currently loaded emote sounds prototype, based on entity sex.
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/// Null if no valid prototype for entity sex was found.
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/// </summary>
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[ViewVariables]
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public EmoteSoundsPrototype? EmoteSounds = null;
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}
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public sealed class ScreamActionEvent : InstantActionEvent { };
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public sealed class ScreamActionEvent : InstantActionEvent
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{
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}
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105
Content.Server/Speech/EntitySystems/VocalSystem.cs
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105
Content.Server/Speech/EntitySystems/VocalSystem.cs
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@@ -0,0 +1,105 @@
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using Content.Server.Actions;
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using Content.Server.Chat.Systems;
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using Content.Server.Humanoid;
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using Content.Server.Speech.Components;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Humanoid;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class VocalSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VocalComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<VocalComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<VocalComponent, SexChangedEvent>(OnSexChanged);
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SubscribeLocalEvent<VocalComponent, EmoteEvent>(OnEmote);
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SubscribeLocalEvent<VocalComponent, ScreamActionEvent>(OnScreamAction);
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}
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private void OnMapInit(EntityUid uid, VocalComponent component, MapInitEvent args)
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{
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// try to add scream action when vocal comp added
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if (_proto.TryIndex(component.ScreamActionId, out InstantActionPrototype? proto))
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{
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component.ScreamAction = new InstantAction(proto);
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_actions.AddAction(uid, component.ScreamAction, null);
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}
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LoadSounds(uid, component);
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}
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private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
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{
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// remove scream action when component removed
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if (component.ScreamAction != null)
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{
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_actions.RemoveAction(uid, component.ScreamAction);
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}
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}
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private void OnSexChanged(EntityUid uid, VocalComponent component, SexChangedEvent args)
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{
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LoadSounds(uid, component);
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}
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private void OnEmote(EntityUid uid, VocalComponent component, ref EmoteEvent args)
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{
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if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
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return;
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// snowflake case for wilhelm scream easter egg
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if (args.Emote.ID == component.ScreamId)
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{
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args.Handled = TryPlayScreamSound(uid, component);
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return;
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}
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// just play regular sound based on emote proto
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args.Handled = _chat.TryPlayEmoteSound(uid, component.EmoteSounds, args.Emote);
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}
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private void OnScreamAction(EntityUid uid, VocalComponent component, ScreamActionEvent args)
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{
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if (args.Handled)
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return;
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_chat.TryEmoteWithChat(uid, component.ScreamActionId);
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args.Handled = true;
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}
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private bool TryPlayScreamSound(EntityUid uid, VocalComponent component)
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{
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if (_random.Prob(component.WilhelmProbability))
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{
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_audio.PlayPvs(component.Wilhelm, uid, component.Wilhelm.Params);
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return true;
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}
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return _chat.TryPlayEmoteSound(uid, component.EmoteSounds, component.ScreamId);
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}
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private void LoadSounds(EntityUid uid, VocalComponent component, Sex? sex = null)
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{
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if (component.Sounds == null)
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return;
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sex ??= CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
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if (!component.Sounds.TryGetValue(sex.Value, out var protoId))
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return;
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_proto.TryIndex(protoId, out component.EmoteSounds);
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}
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}
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@@ -1,101 +0,0 @@
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using Content.Server.Humanoid;
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using Content.Server.Popups;
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using Content.Server.Speech.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Humanoid;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Speech;
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/// <summary>
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/// Fer Screamin
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/// </summary>
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/// <remarks>
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/// Or I guess other vocalizations, like laughing. If fun is ever legalized on the station.
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/// </remarks>
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public sealed class VocalSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VocalComponent, ScreamActionEvent>(OnActionPerform);
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SubscribeLocalEvent<VocalComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<VocalComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnMapInit(EntityUid uid, VocalComponent component, MapInitEvent args)
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{
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if (component.ScreamAction == null
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&& _proto.TryIndex(component.ActionId, out InstantActionPrototype? act))
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{
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component.ScreamAction = new(act);
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}
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if (component.ScreamAction != null)
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_actions.AddAction(uid, component.ScreamAction, null);
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}
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private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
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{
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if (component.ScreamAction != null)
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_actions.RemoveAction(uid, component.ScreamAction);
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}
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private void OnActionPerform(EntityUid uid, VocalComponent component, ScreamActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryScream(uid, component);
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}
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public bool TryScream(EntityUid uid, VocalComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return false;
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if (!_blocker.CanSpeak(uid))
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return false;
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var sex = CompOrNull<HumanoidAppearanceComponent>(uid)?.Sex ?? Sex.Unsexed;
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if (_random.Prob(component.WilhelmProbability))
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{
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SoundSystem.Play(component.Wilhelm.GetSound(), Filter.Pvs(uid), uid, component.AudioParams);
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return true;
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}
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var scale = (float) _random.NextGaussian(1, VocalComponent.Variation);
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var pitchedParams = component.AudioParams.WithPitchScale(scale);
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switch (sex)
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{
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case Sex.Male:
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SoundSystem.Play(component.MaleScream.GetSound(), Filter.Pvs(uid), uid, pitchedParams);
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break;
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case Sex.Female:
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SoundSystem.Play(component.FemaleScream.GetSound(), Filter.Pvs(uid), uid, pitchedParams);
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break;
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default:
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SoundSystem.Play(component.UnsexedScream.GetSound(), Filter.Pvs(uid), uid, pitchedParams);
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break;
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}
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_popupSystem.PopupEntity(Loc.GetString("scream-action-popup"), uid, PopupType.Medium);
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return true;
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}
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}
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