Marks for upstream
This commit is contained in:
@@ -4,6 +4,7 @@
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<BoxContainer Name="Buttons"
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<BoxContainer Name="Buttons"
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Orientation="Vertical"
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Orientation="Vertical"
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SeparationOverride="5">
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SeparationOverride="5">
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<!-- Updated before upstream!!! -->
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<!-- Buttons are added here by code -->
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<!-- Buttons are added here by code -->
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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@@ -1,4 +1,4 @@
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using System.Numerics;
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using System.Numerics; // Updated before upstream
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using Content.Shared.Ghost.Roles;
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using Content.Shared.Ghost.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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@@ -1,6 +1,7 @@
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<BoxContainer xmlns="https://spacestation14.io"
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<BoxContainer xmlns="https://spacestation14.io"
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Orientation="Horizontal"
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Orientation="Horizontal"
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HorizontalAlignment="Stretch">
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HorizontalAlignment="Stretch">
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<!-- Updated before upstream!!! -->
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<Button Name="RequestButton"
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<Button Name="RequestButton"
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Access="Public"
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Access="Public"
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Text="{Loc 'ghost-roles-window-request-role-button'}"
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Text="{Loc 'ghost-roles-window-request-role-button'}"
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@@ -1,5 +1,6 @@
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<BoxContainer xmlns="https://spacestation14.io"
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<BoxContainer xmlns="https://spacestation14.io"
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Orientation="Vertical">
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Orientation="Vertical">
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<!-- Updated before upstream!!! -->
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<Label Name="Title"
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<Label Name="Title"
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StyleClasses="LabelKeyText"/>
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StyleClasses="LabelKeyText"/>
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<PanelContainer StyleClasses="HighDivider" />
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<PanelContainer StyleClasses="HighDivider" />
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@@ -1,4 +1,4 @@
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated; // Updated before upstream
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface.XAML;
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq; // Updated before upstream
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using Content.Client.Eui;
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using Content.Client.Eui;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.Eui;
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using Content.Shared.Eui;
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq; // Updated before upstream
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using Content.Shared.Ghost.Roles;
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using Content.Shared.Ghost.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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