DoAfter can now raise events so you don't need to use async with it (#4253)
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@@ -68,7 +68,7 @@ namespace Content.Server.Body.Surgery
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BreakOnTargetMove = true
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};
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return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished;
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return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
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}
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private bool HasIncisionNotClamped()
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