DoAfter can now raise events so you don't need to use async with it (#4253)

This commit is contained in:
Vera Aguilera Puerto
2021-07-04 13:32:24 +02:00
committed by GitHub
parent d5e34c6ad4
commit ef958185fb
21 changed files with 106 additions and 38 deletions

View File

@@ -157,7 +157,7 @@ namespace Content.Server.Climbing.Components
BreakOnStun = true
};
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{
@@ -204,7 +204,7 @@ namespace Content.Server.Climbing.Components
BreakOnStun = true
};
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{