DoAfter can now raise events so you don't need to use async with it (#4253)

This commit is contained in:
Vera Aguilera Puerto
2021-07-04 13:32:24 +02:00
committed by GitHub
parent d5e34c6ad4
commit ef958185fb
21 changed files with 106 additions and 38 deletions

View File

@@ -197,7 +197,7 @@ namespace Content.Server.Strip
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(item!.Owner, false);
@@ -264,7 +264,7 @@ namespace Content.Server.Strip
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(hand);
@@ -314,7 +314,7 @@ namespace Content.Server.Strip
BreakOnUserMove = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
var item = inventory.GetSlotItem(slot);
@@ -370,7 +370,7 @@ namespace Content.Server.Strip
BreakOnUserMove = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
var item = hands.GetItem(hand);