DoAfter can now raise events so you don't need to use async with it (#4253)

This commit is contained in:
Vera Aguilera Puerto
2021-07-04 13:32:24 +02:00
committed by GitHub
parent d5e34c6ad4
commit ef958185fb
21 changed files with 106 additions and 38 deletions

View File

@@ -39,7 +39,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace); var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
var cancelToken = new CancellationTokenSource(); var cancelToken = new CancellationTokenSource();
var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token); var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args); task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
}); });
await server.WaitRunTicks(1); await server.WaitRunTicks(1);
@@ -62,7 +62,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace); var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
var cancelToken = new CancellationTokenSource(); var cancelToken = new CancellationTokenSource();
var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token); var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
task = EntitySystem.Get<DoAfterSystem>().DoAfter(args); task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
cancelToken.Cancel(); cancelToken.Cancel();
}); });

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@@ -68,7 +68,7 @@ namespace Content.Server.Body.Surgery
BreakOnTargetMove = true BreakOnTargetMove = true
}; };
return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished; return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
} }
private bool HasIncisionNotClamped() private bool HasIncisionNotClamped()

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@@ -157,7 +157,7 @@ namespace Content.Server.Climbing.Components
BreakOnStun = true BreakOnStun = true
}; };
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs); var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1) if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{ {
@@ -204,7 +204,7 @@ namespace Content.Server.Climbing.Components
BreakOnStun = true BreakOnStun = true
}; };
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs); var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1) if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
{ {

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@@ -258,7 +258,7 @@ namespace Content.Server.Construction.Components
{ {
case ArbitraryInsertConstructionGraphStep arbitraryStep: case ArbitraryInsertConstructionGraphStep arbitraryStep:
if (arbitraryStep.EntityValid(eventArgs.Using) if (arbitraryStep.EntityValid(eventArgs.Using)
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished) && await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
{ {
valid = true; valid = true;
} }
@@ -267,7 +267,7 @@ namespace Content.Server.Construction.Components
case MaterialConstructionGraphStep materialStep: case MaterialConstructionGraphStep materialStep:
if (materialStep.EntityValid(eventArgs.Using, out var stack) if (materialStep.EntityValid(eventArgs.Using, out var stack)
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished) && await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
{ {
var splitStack = EntitySystem.Get<StackSystem>().Split(eventArgs.Using.Uid, stack, materialStep.Amount, eventArgs.User.Transform.Coordinates); var splitStack = EntitySystem.Get<StackSystem>().Split(eventArgs.Using.Uid, stack, materialStep.Amount, eventArgs.User.Transform.Coordinates);

View File

@@ -238,7 +238,7 @@ namespace Content.Server.Construction
NeedHand = false, NeedHand = false,
}; };
if (await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Cancelled) if (await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Cancelled)
{ {
FailCleanup(); FailCleanup();
return null; return null;

View File

@@ -253,7 +253,7 @@ namespace Content.Server.Cuffs.Components
var doAfterSystem = EntitySystem.Get<DoAfterSystem>(); var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
_uncuffing = true; _uncuffing = true;
var result = await doAfterSystem.DoAfter(doAfterEventArgs); var result = await doAfterSystem.WaitDoAfter(doAfterEventArgs);
_uncuffing = false; _uncuffing = false;

View File

@@ -214,7 +214,7 @@ namespace Content.Server.Cuffs.Components
_cuffing = true; _cuffing = true;
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs); var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
_cuffing = false; _cuffing = false;

View File

@@ -217,7 +217,7 @@ namespace Content.Server.Disposal.Mailing
NeedHand = false, NeedHand = false,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled) if (result == DoAfterStatus.Cancelled)
return false; return false;

View File

@@ -196,7 +196,7 @@ namespace Content.Server.Disposal.Unit.Components
NeedHand = false, NeedHand = false,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled) if (result == DoAfterStatus.Cancelled)
return false; return false;

View File

@@ -4,6 +4,7 @@ using System.Threading.Tasks;
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Items; using Content.Server.Items;
using Content.Server.Stunnable.Components; using Content.Server.Stunnable.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -16,7 +17,7 @@ namespace Content.Server.DoAfter
private TaskCompletionSource<DoAfterStatus> Tcs { get; } private TaskCompletionSource<DoAfterStatus> Tcs { get; }
public DoAfterEventArgs EventArgs; public readonly DoAfterEventArgs EventArgs;
public TimeSpan StartTime { get; } public TimeSpan StartTime { get; }

View File

@@ -81,6 +81,36 @@ namespace Content.Server.DoAfter
/// </summary> /// </summary>
public Func<bool>? ExtraCheck { get; set; } public Func<bool>? ExtraCheck { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
/// </summary>
public EntityEventArgs? UserCancelledEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
/// </summary>
public EntityEventArgs? UserFinishedEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
/// </summary>
public EntityEventArgs? TargetCancelledEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
/// </summary>
public EntityEventArgs? TargetFinishedEvent { get; set; }
/// <summary>
/// Event to be broadcast when the DoAfter is cancelled.
/// </summary>
public object? BroadcastCancelledEvent { get; set; }
/// <summary>
/// Event to be broadcast when the DoAfter is finished successfully.
/// </summary>
public object? BroadcastFinishedEvent { get; set; }
public DoAfterEventArgs( public DoAfterEventArgs(
IEntity user, IEntity user,
float delay, float delay,

View File

@@ -11,15 +11,16 @@ namespace Content.Server.DoAfter
[UsedImplicitly] [UsedImplicitly]
public sealed class DoAfterSystem : EntitySystem public sealed class DoAfterSystem : EntitySystem
{ {
// We cache these lists as to not allocate them every update tick...
private readonly List<DoAfter> _cancelled = new();
private readonly List<DoAfter> _finished = new();
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
base.Update(frameTime); base.Update(frameTime);
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true)) foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
{ {
var cancelled = new List<DoAfter>(0);
var finished = new List<DoAfter>(0);
foreach (var doAfter in comp.DoAfters.ToArray()) foreach (var doAfter in comp.DoAfters.ToArray())
{ {
doAfter.Run(frameTime); doAfter.Run(frameTime);
@@ -29,27 +30,47 @@ namespace Content.Server.DoAfter
case DoAfterStatus.Running: case DoAfterStatus.Running:
break; break;
case DoAfterStatus.Cancelled: case DoAfterStatus.Cancelled:
cancelled.Add(doAfter); _cancelled.Add(doAfter);
break; break;
case DoAfterStatus.Finished: case DoAfterStatus.Finished:
finished.Add(doAfter); _finished.Add(doAfter);
break; break;
default: default:
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException();
} }
} }
foreach (var doAfter in cancelled) foreach (var doAfter in _cancelled)
{ {
comp.Cancelled(doAfter); comp.Cancelled(doAfter);
if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserCancelledEvent != null)
RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserCancelledEvent, false);
if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetCancelledEvent != null)
RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetCancelledEvent, false);
if(doAfter.EventArgs.BroadcastCancelledEvent != null)
RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
} }
foreach (var doAfter in finished) foreach (var doAfter in _finished)
{ {
comp.Finished(doAfter); comp.Finished(doAfter);
if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserFinishedEvent, false);
if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetFinishedEvent, false);
if(doAfter.EventArgs.BroadcastFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
} }
finished.Clear(); // Clean the shared lists at the end, ensuring they'll be clean for the next time we need them.
_cancelled.Clear();
_finished.Clear();
} }
} }
@@ -59,17 +80,33 @@ namespace Content.Server.DoAfter
/// </summary> /// </summary>
/// <param name="eventArgs"></param> /// <param name="eventArgs"></param>
/// <returns></returns> /// <returns></returns>
public async Task<DoAfterStatus> DoAfter(DoAfterEventArgs eventArgs) public async Task<DoAfterStatus> WaitDoAfter(DoAfterEventArgs eventArgs)
{
var doAfter = CreateDoAfter(eventArgs);
await doAfter.AsTask;
return doAfter.Status;
}
/// <summary>
/// Creates a DoAfter without waiting for it to finish. You can use events with this.
/// These can be potentially cancelled by the user moving or when other things happen.
/// </summary>
/// <param name="eventArgs"></param>
public void DoAfter(DoAfterEventArgs eventArgs)
{
CreateDoAfter(eventArgs);
}
private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
{ {
// Setup // Setup
var doAfter = new DoAfter(eventArgs); var doAfter = new DoAfter(eventArgs);
// Caller's gonna be responsible for this I guess // Caller's gonna be responsible for this I guess
var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>(); var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>();
doAfterComponent.Add(doAfter); doAfterComponent.Add(doAfter);
return doAfter;
await doAfter.AsTask;
return doAfter.Status;
} }
} }

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@@ -33,7 +33,7 @@ namespace Content.Server.Engineering.EntitySystems
BreakOnUserMove = true, BreakOnUserMove = true,
BreakOnStun = true, BreakOnStun = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) if (result != DoAfterStatus.Finished)
return; return;

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@@ -50,7 +50,7 @@ namespace Content.Server.Engineering.EntitySystems
BreakOnStun = true, BreakOnStun = true,
PostCheck = IsTileClear, PostCheck = IsTileClear,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) if (result != DoAfterStatus.Finished)
return; return;

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@@ -82,7 +82,7 @@ namespace Content.Server.Fluids.Components
BreakOnStun = true, BreakOnStun = true,
BreakOnDamage = true, BreakOnDamage = true,
}; };
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterArgs); var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
_currentlyUsing.Remove(eventArgs.Using.Uid); _currentlyUsing.Remove(eventArgs.Using.Uid);

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@@ -123,7 +123,7 @@ namespace Content.Server.Fluids.Components
BreakOnStun = true, BreakOnStun = true,
BreakOnDamage = true, BreakOnDamage = true,
}; };
var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterArgs); var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
Mopping = false; Mopping = false;

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@@ -133,7 +133,7 @@ namespace Content.Server.Kitchen.Components
_beingButchered.Add(victimUid); _beingButchered.Add(victimUid);
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
_beingButchered.Remove(victimUid); _beingButchered.Remove(victimUid);

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@@ -119,7 +119,7 @@ namespace Content.Server.RCD.Components
ExtraCheck = () => IsRCDStillValid(eventArgs, mapGrid, tile, snapPos, startingMode) //All of the sanity checks are here ExtraCheck = () => IsRCDStillValid(eventArgs, mapGrid, tile, snapPos, startingMode) //All of the sanity checks are here
}; };
var result = await _doAfterSystem.DoAfter(doAfterEventArgs); var result = await _doAfterSystem.WaitDoAfter(doAfterEventArgs);
if (result == DoAfterStatus.Cancelled) if (result == DoAfterStatus.Cancelled)
{ {
return true; return true;

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@@ -522,7 +522,7 @@ namespace Content.Server.Storage.Components
BreakOnUserMove = true, BreakOnUserMove = true,
NeedHand = true, NeedHand = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return true; if (result != DoAfterStatus.Finished) return true;
} }

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@@ -197,7 +197,7 @@ namespace Content.Server.Strip
NeedHand = true, NeedHand = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return; if (result != DoAfterStatus.Finished) return;
userHands.Drop(item!.Owner, false); userHands.Drop(item!.Owner, false);
@@ -264,7 +264,7 @@ namespace Content.Server.Strip
NeedHand = true, NeedHand = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return; if (result != DoAfterStatus.Finished) return;
userHands.Drop(hand); userHands.Drop(hand);
@@ -314,7 +314,7 @@ namespace Content.Server.Strip
BreakOnUserMove = true, BreakOnUserMove = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return; if (result != DoAfterStatus.Finished) return;
var item = inventory.GetSlotItem(slot); var item = inventory.GetSlotItem(slot);
@@ -370,7 +370,7 @@ namespace Content.Server.Strip
BreakOnUserMove = true, BreakOnUserMove = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return; if (result != DoAfterStatus.Finished) return;
var item = hands.GetItem(hand); var item = hands.GetItem(hand);

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@@ -85,7 +85,7 @@ namespace Content.Server.Tools.Components
NeedHand = true, NeedHand = true,
}; };
var result = await doAfterSystem.DoAfter(doAfterArgs); var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled) if (result == DoAfterStatus.Cancelled)
return false; return false;