DoAfter can now raise events so you don't need to use async with it (#4253)
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@@ -39,7 +39,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
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var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
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var cancelToken = new CancellationTokenSource();
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var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
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});
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await server.WaitRunTicks(1);
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@@ -62,7 +62,7 @@ namespace Content.IntegrationTests.Tests.DoAfter
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var mob = entityManager.SpawnEntity("Dummy", MapCoordinates.Nullspace);
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var cancelToken = new CancellationTokenSource();
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var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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task = EntitySystem.Get<DoAfterSystem>().WaitDoAfter(args);
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cancelToken.Cancel();
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});
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@@ -68,7 +68,7 @@ namespace Content.Server.Body.Surgery
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BreakOnTargetMove = true
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};
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return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished;
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return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
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}
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private bool HasIncisionNotClamped()
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@@ -157,7 +157,7 @@ namespace Content.Server.Climbing.Components
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BreakOnStun = true
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
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{
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@@ -204,7 +204,7 @@ namespace Content.Server.Climbing.Components
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BreakOnStun = true
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
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{
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@@ -258,7 +258,7 @@ namespace Content.Server.Construction.Components
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{
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case ArbitraryInsertConstructionGraphStep arbitraryStep:
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if (arbitraryStep.EntityValid(eventArgs.Using)
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&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
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&& await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
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{
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valid = true;
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}
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@@ -267,7 +267,7 @@ namespace Content.Server.Construction.Components
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case MaterialConstructionGraphStep materialStep:
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if (materialStep.EntityValid(eventArgs.Using, out var stack)
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&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
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&& await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Finished)
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{
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var splitStack = EntitySystem.Get<StackSystem>().Split(eventArgs.Using.Uid, stack, materialStep.Amount, eventArgs.User.Transform.Coordinates);
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@@ -238,7 +238,7 @@ namespace Content.Server.Construction
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NeedHand = false,
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};
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if (await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Cancelled)
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if (await doAfterSystem.WaitDoAfter(doAfterArgs) == DoAfterStatus.Cancelled)
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{
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FailCleanup();
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return null;
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@@ -253,7 +253,7 @@ namespace Content.Server.Cuffs.Components
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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_uncuffing = true;
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var result = await doAfterSystem.DoAfter(doAfterEventArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterEventArgs);
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_uncuffing = false;
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@@ -214,7 +214,7 @@ namespace Content.Server.Cuffs.Components
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_cuffing = true;
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterEventArgs);
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_cuffing = false;
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@@ -217,7 +217,7 @@ namespace Content.Server.Disposal.Mailing
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NeedHand = false,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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@@ -196,7 +196,7 @@ namespace Content.Server.Disposal.Unit.Components
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NeedHand = false,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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@@ -4,6 +4,7 @@ using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Stunnable.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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@@ -16,7 +17,7 @@ namespace Content.Server.DoAfter
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private TaskCompletionSource<DoAfterStatus> Tcs { get; }
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public DoAfterEventArgs EventArgs;
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public readonly DoAfterEventArgs EventArgs;
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public TimeSpan StartTime { get; }
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@@ -81,6 +81,36 @@ namespace Content.Server.DoAfter
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/// </summary>
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public Func<bool>? ExtraCheck { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? UserCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? UserFinishedEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? TargetCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? TargetFinishedEvent { get; set; }
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/// <summary>
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/// Event to be broadcast when the DoAfter is cancelled.
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/// </summary>
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public object? BroadcastCancelledEvent { get; set; }
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/// <summary>
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/// Event to be broadcast when the DoAfter is finished successfully.
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/// </summary>
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public object? BroadcastFinishedEvent { get; set; }
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public DoAfterEventArgs(
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IEntity user,
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float delay,
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@@ -11,15 +11,16 @@ namespace Content.Server.DoAfter
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[UsedImplicitly]
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public sealed class DoAfterSystem : EntitySystem
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{
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// We cache these lists as to not allocate them every update tick...
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private readonly List<DoAfter> _cancelled = new();
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private readonly List<DoAfter> _finished = new();
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
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{
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var cancelled = new List<DoAfter>(0);
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var finished = new List<DoAfter>(0);
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foreach (var doAfter in comp.DoAfters.ToArray())
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{
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doAfter.Run(frameTime);
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@@ -29,27 +30,47 @@ namespace Content.Server.DoAfter
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case DoAfterStatus.Running:
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break;
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case DoAfterStatus.Cancelled:
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cancelled.Add(doAfter);
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_cancelled.Add(doAfter);
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break;
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case DoAfterStatus.Finished:
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finished.Add(doAfter);
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_finished.Add(doAfter);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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foreach (var doAfter in cancelled)
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foreach (var doAfter in _cancelled)
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{
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comp.Cancelled(doAfter);
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if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserCancelledEvent, false);
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if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetCancelledEvent, false);
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if(doAfter.EventArgs.BroadcastCancelledEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
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}
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foreach (var doAfter in finished)
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foreach (var doAfter in _finished)
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{
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comp.Finished(doAfter);
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if(!doAfter.EventArgs.User.Deleted && doAfter.EventArgs.UserFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.User.Uid, doAfter.EventArgs.UserFinishedEvent, false);
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if(doAfter.EventArgs.Target is { Deleted: false } && doAfter.EventArgs.TargetFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.Target.Uid, doAfter.EventArgs.TargetFinishedEvent, false);
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if(doAfter.EventArgs.BroadcastFinishedEvent != null)
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RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
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}
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finished.Clear();
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// Clean the shared lists at the end, ensuring they'll be clean for the next time we need them.
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_cancelled.Clear();
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_finished.Clear();
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}
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}
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@@ -59,17 +80,33 @@ namespace Content.Server.DoAfter
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns></returns>
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public async Task<DoAfterStatus> DoAfter(DoAfterEventArgs eventArgs)
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public async Task<DoAfterStatus> WaitDoAfter(DoAfterEventArgs eventArgs)
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{
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var doAfter = CreateDoAfter(eventArgs);
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await doAfter.AsTask;
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return doAfter.Status;
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}
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/// <summary>
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/// Creates a DoAfter without waiting for it to finish. You can use events with this.
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/// These can be potentially cancelled by the user moving or when other things happen.
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/// </summary>
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/// <param name="eventArgs"></param>
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public void DoAfter(DoAfterEventArgs eventArgs)
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{
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CreateDoAfter(eventArgs);
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}
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private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
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{
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// Setup
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var doAfter = new DoAfter(eventArgs);
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// Caller's gonna be responsible for this I guess
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var doAfterComponent = eventArgs.User.GetComponent<DoAfterComponent>();
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doAfterComponent.Add(doAfter);
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await doAfter.AsTask;
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return doAfter.Status;
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return doAfter;
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}
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}
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@@ -33,7 +33,7 @@ namespace Content.Server.Engineering.EntitySystems
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BreakOnUserMove = true,
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BreakOnStun = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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@@ -50,7 +50,7 @@ namespace Content.Server.Engineering.EntitySystems
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BreakOnStun = true,
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PostCheck = IsTileClear,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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@@ -82,7 +82,7 @@ namespace Content.Server.Fluids.Components
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BreakOnStun = true,
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BreakOnDamage = true,
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterArgs);
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
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_currentlyUsing.Remove(eventArgs.Using.Uid);
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@@ -123,7 +123,7 @@ namespace Content.Server.Fluids.Components
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BreakOnStun = true,
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BreakOnDamage = true,
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterArgs);
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
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Mopping = false;
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@@ -133,7 +133,7 @@ namespace Content.Server.Kitchen.Components
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_beingButchered.Add(victimUid);
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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_beingButchered.Remove(victimUid);
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@@ -119,7 +119,7 @@ namespace Content.Server.RCD.Components
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ExtraCheck = () => IsRCDStillValid(eventArgs, mapGrid, tile, snapPos, startingMode) //All of the sanity checks are here
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};
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var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
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var result = await _doAfterSystem.WaitDoAfter(doAfterEventArgs);
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if (result == DoAfterStatus.Cancelled)
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{
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return true;
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@@ -522,7 +522,7 @@ namespace Content.Server.Storage.Components
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return true;
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}
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@@ -197,7 +197,7 @@ namespace Content.Server.Strip
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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userHands.Drop(item!.Owner, false);
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@@ -264,7 +264,7 @@ namespace Content.Server.Strip
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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userHands.Drop(hand);
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@@ -314,7 +314,7 @@ namespace Content.Server.Strip
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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var item = inventory.GetSlotItem(slot);
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@@ -370,7 +370,7 @@ namespace Content.Server.Strip
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BreakOnUserMove = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished) return;
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var item = hands.GetItem(hand);
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@@ -85,7 +85,7 @@ namespace Content.Server.Tools.Components
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NeedHand = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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