Nuke ops war anounce sound (#9035)
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@@ -222,7 +222,7 @@ public sealed partial class ShuttleSystem
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if (remaining > 0)
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_chatSystem.DispatchGlobalAnnouncement(
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Loc.GetString("emergency-shuttle-console-auth-left", ("remaining", remaining)),
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playDefaultSound: false, colorOverride: DangerColor);
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playSound: false, colorOverride: DangerColor);
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if (!CheckForLaunch(component))
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SoundSystem.Play("/Audio/Misc/notice1.ogg", Filter.Broadcast());
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@@ -297,7 +297,7 @@ public sealed partial class ShuttleSystem
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_announced = true;
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_chatSystem.DispatchGlobalAnnouncement(
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Loc.GetString("emergency-shuttle-launch-time", ("consoleAccumulator", $"{_consoleAccumulator:0}")),
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playDefaultSound: false,
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playSound: false,
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colorOverride: DangerColor);
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SoundSystem.Play("/Audio/Misc/notice1.ogg", Filter.Broadcast());
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