Fix loneops (#15874)
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@@ -20,7 +20,10 @@ public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleCompon
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base.Started(uid, component, gameRule, args);
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if (!_nukeopsRuleSystem.CheckLoneOpsSpawn())
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{
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ForceEndSelf(uid, gameRule);
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return;
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}
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var shuttleMap = _mapManager.CreateMap();
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var options = new MapLoadOptions
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