- fix: engine update fix
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This commit is contained in:
2026-02-01 14:47:44 +03:00
parent 0026c52592
commit f02cc9cb87
66 changed files with 122 additions and 92 deletions

View File

@@ -38,9 +38,9 @@ namespace Content.Client.Clickable
renderOrder = sprite.RenderOrder;
var (spritePos, spriteRot) = transform.GetWorldPositionRotation(xformQuery);
var spriteBB = sprite.CalculateRotatedBoundingBox(spritePos, spriteRot, eye.Rotation);
bottom = Matrix3.CreateRotation(eye.Rotation).TransformBox(spriteBB).Bottom;
bottom = Matrix3Helpers.CreateRotation(eye.Rotation).TransformBox(spriteBB).Bottom;
var invSpriteMatrix = Matrix3.Invert(sprite.GetLocalMatrix());
Matrix3x2.Invert(sprite.GetLocalMatrix(), out var invSpriteMatrix);
// This should have been the rotation of the sprite relative to the screen, but this is not the case with no-rot or directional sprites.
var relativeRotation = (spriteRot + eye.Rotation).Reduced().FlipPositive();
@@ -48,7 +48,7 @@ namespace Content.Client.Clickable
Angle cardinalSnapping = sprite.SnapCardinals ? relativeRotation.GetCardinalDir().ToAngle() : Angle.Zero;
// First we get `localPos`, the clicked location in the sprite-coordinate frame.
var entityXform = Matrix3.CreateInverseTransform(transform.WorldPosition, sprite.NoRotation ? -eye.Rotation : spriteRot - cardinalSnapping);
var entityXform = Matrix3Helpers.CreateInverseTransform(transform.WorldPosition, sprite.NoRotation ? -eye.Rotation : spriteRot - cardinalSnapping);
var localPos = invSpriteMatrix.Transform(entityXform.Transform(worldPos));
// Check explicitly defined click-able bounds
@@ -79,7 +79,9 @@ namespace Content.Client.Clickable
// convert to layer-local coordinates
layer.GetLayerDrawMatrix(dir, out var matrix);
var inverseMatrix = Matrix3.Invert(matrix);
Matrix3x2.Invert(matrix, out var inverseMatrix);
var layerLocal = inverseMatrix.Transform(localPos);
// Convert to image coordinates