- fix: engine update fix
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@@ -47,7 +47,7 @@ public sealed class EntityHealthBarOverlay : Overlay
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3.CreateRotation(-rotation);
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var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
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var query = _entManager.AllEntityQueryEnumerator<MobThresholdsComponent, MobStateComponent, DamageableComponent, SpriteComponent>();
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while (query.MoveNext(out var uid,
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@@ -88,8 +88,8 @@ public sealed class EntityHealthBarOverlay : Overlay
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var worldPosition = _transform.GetWorldPosition(xform);
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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ContentMathHelper.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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ContentMathHelper.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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@@ -32,7 +32,7 @@ public sealed partial class StencilOverlay
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foreach (var grid in _grids)
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{
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var matrix = _transform.GetWorldMatrix(grid, xformQuery);
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Matrix3.Multiply(in matrix, in invMatrix, out var matty);
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ContentMathHelper.Multiply(matrix, invMatrix, out var matty);
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worldHandle.SetTransform(matty);
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foreach (var tile in grid.Comp.GetTilesIntersecting(worldAABB))
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