- fix: engine update fix
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@@ -40,7 +40,7 @@ public sealed class StatusIconOverlay : Overlay
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var xformQuery = _entity.GetEntityQuery<TransformComponent>();
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var scaleMatrix = Matrix3.CreateScale(new Vector2(1, 1));
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var rotationMatrix = Matrix3.CreateRotation(-eyeRot);
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var rotationMatrix = Matrix3Helpers.CreateRotation(-eyeRot);
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var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
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@@ -63,8 +63,8 @@ public sealed class StatusIconOverlay : Overlay
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continue;
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var worldMatrix = Matrix3.CreateTranslation(worldPos);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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ContentMathHelper.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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ContentMathHelper.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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var countL = 0;
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