- fix: engine update fix
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@@ -72,9 +72,8 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
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var size = (float) Grid.TileSize;
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_matrix.R0C2 = size / 2;
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_matrix.R1C2 = size / 2;
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_matrix *= transform.WorldMatrix * Matrix3.Invert(spaceMatrix);
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_matrix *= transform.WorldMatrix * ContentMathHelper.Invert(spaceMatrix);
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var relativeAngle = transform.WorldRotation - spaceAngle;
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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@@ -75,9 +75,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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tileSize = targetGrid.TileSize;
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}
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var offsetMatrix = Matrix3.Identity;
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offsetMatrix.R0C2 = tileSize / 2f;
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offsetMatrix.R1C2 = tileSize / 2f;
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var offsetMatrix = Matrix3Helpers.CreateScale(new Vector2(tileSize / 2f));
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// Here we can end up with a triple nested for loop:
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// foreach other grid
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@@ -698,7 +698,7 @@ sealed class Explosion
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});
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_spaceMatrix = spaceMatrix;
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_invSpaceMatrix = Matrix3.Invert(spaceMatrix);
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_invSpaceMatrix = ContentMathHelper.Invert(spaceMatrix);
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}
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foreach (var grid in gridData)
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