- fix: engine update fix
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@@ -184,12 +184,12 @@ namespace Content.Server.Pointing.EntitySystems
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}
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}
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var layer = (int) VisibilityFlags.Normal;
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var layer = (ushort) VisibilityFlags.Normal;
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if (TryComp(player, out VisibilityComponent? playerVisibility))
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{
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var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
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layer = playerVisibility.Layer;
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_visibilitySystem.SetLayer(arrow, arrowVisibility, layer);
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_visibilitySystem.SetLayer(new Entity<VisibilityComponent?>(arrow, arrowVisibility), layer);
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}
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// Get players that are in range and whose visibility layer matches the arrow's.
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