- fix: engine update fix
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This commit is contained in:
2026-02-01 14:47:44 +03:00
parent 0026c52592
commit f02cc9cb87
66 changed files with 122 additions and 92 deletions

View File

@@ -184,12 +184,12 @@ namespace Content.Server.Pointing.EntitySystems
}
}
var layer = (int) VisibilityFlags.Normal;
var layer = (ushort) VisibilityFlags.Normal;
if (TryComp(player, out VisibilityComponent? playerVisibility))
{
var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
layer = playerVisibility.Layer;
_visibilitySystem.SetLayer(arrow, arrowVisibility, layer);
_visibilitySystem.SetLayer(new Entity<VisibilityComponent?>(arrow, arrowVisibility), layer);
}
// Get players that are in range and whose visibility layer matches the arrow's.