- fix: engine update fix
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@@ -75,8 +75,8 @@ public sealed partial class DungeonSystem
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roomRotation = GetRoomRotation(room, random);
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}
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var roomTransform = Matrix3.CreateTransform((Vector2) room.Size / 2f, roomRotation);
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Matrix3.Multiply(roomTransform, originTransform, out var finalTransform);
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var roomTransform = Matrix3Helpers.CreateTransform((Vector2) room.Size / 2f, roomRotation);
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ContentMathHelper.Multiply(roomTransform, originTransform, out var finalTransform);
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SpawnRoom(gridUid, grid, finalTransform, room, clearExisting);
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}
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