- fix: engine update fix
Some checks failed
Build & Test Map Renderer / build (ubuntu-latest) (push) Has been cancelled
Build & Test Debug / build (ubuntu-latest) (push) Has been cancelled
Check Merge Conflicts / Label (push) Has been cancelled
Test Packaging / Test Packaging (push) Has been cancelled
RGA schema validator / YAML RGA schema validator (push) Has been cancelled
Map file schema validator / YAML map schema validator (push) Has been cancelled
YAML Linter / YAML Linter (push) Has been cancelled
Build & Test Map Renderer / Build & Test Debug (push) Has been cancelled
Build & Test Debug / Build & Test Debug (push) Has been cancelled
Benchmarks / Run Benchmarks (push) Has been cancelled
Update Contrib and Patreons in credits / get_credits (push) Has been cancelled
Build & Publish Docfx / docfx (push) Has been cancelled
Some checks failed
Build & Test Map Renderer / build (ubuntu-latest) (push) Has been cancelled
Build & Test Debug / build (ubuntu-latest) (push) Has been cancelled
Check Merge Conflicts / Label (push) Has been cancelled
Test Packaging / Test Packaging (push) Has been cancelled
RGA schema validator / YAML RGA schema validator (push) Has been cancelled
Map file schema validator / YAML map schema validator (push) Has been cancelled
YAML Linter / YAML Linter (push) Has been cancelled
Build & Test Map Renderer / Build & Test Debug (push) Has been cancelled
Build & Test Debug / Build & Test Debug (push) Has been cancelled
Benchmarks / Run Benchmarks (push) Has been cancelled
Update Contrib and Patreons in credits / get_credits (push) Has been cancelled
Build & Publish Docfx / docfx (push) Has been cancelled
This commit is contained in:
@@ -137,8 +137,12 @@ public abstract class SharedNavMapSystem : EntitySystem
|
||||
|
||||
public void ApplyToFullState(IComponentState fullState)
|
||||
{
|
||||
return;
|
||||
|
||||
if(fullState is not NavMapComponentState state)
|
||||
return;
|
||||
|
||||
DebugTools.Assert(!FullState);
|
||||
var state = (NavMapComponentState) fullState;
|
||||
DebugTools.Assert(state.FullState);
|
||||
|
||||
foreach (var key in state.Chunks.Keys)
|
||||
|
||||
Reference in New Issue
Block a user