Changes resulting from merging Client and Server PhysicsComponent.

This commit is contained in:
Acruid
2020-07-01 12:03:19 -07:00
parent b807b9e7ee
commit f0561d8d95
14 changed files with 25 additions and 56 deletions

View File

@@ -1,13 +1,8 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.GameObjects.Components;
namespace Content.Server.GameObjects.Components
{

View File

@@ -10,8 +10,8 @@ using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;

View File

@@ -1,32 +1,21 @@
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects
{

View File

@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.AI;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;

View File

@@ -1,14 +1,11 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,9 +1,8 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

View File

@@ -1,19 +1,15 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
@@ -24,7 +20,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;

View File

@@ -19,7 +19,6 @@ using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -66,7 +65,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
var mover = entity.GetComponent<IMoverComponent>();
var physics = entity.GetComponent<SharedPhysicsComponent>();
var physics = entity.GetComponent<PhysicsComponent>();
if (entity.TryGetComponent<CollidableComponent>(out var collider))
{
UpdateKinematics(entity.Transform, mover, physics, collider);
@@ -78,7 +77,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
protected override void SetController(SharedPhysicsComponent physics)
protected override void SetController(PhysicsComponent physics)
{
((PhysicsComponent) physics).SetController<MoverController>();
}