Changed all int and some float things in Reagent code to Decimals
This commit is contained in:
@@ -37,7 +37,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// attempt to inject it's entire contents upon use.
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/// </summary>
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[ViewVariables]
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private int _transferAmount;
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private decimal _transferAmount;
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/// <summary>
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/// Initial storage volume of the injector
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@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -221,7 +221,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
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decimal realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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return false;
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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decimal realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -205,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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//Check the solution for every reaction
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foreach (var reaction in _reactions)
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{
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if (SolutionValidReaction(reaction, out int unitReactions))
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if (SolutionValidReaction(reaction, out var unitReactions))
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{
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PerformReaction(reaction, unitReactions);
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checkForNewReaction = true;
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@@ -223,11 +224,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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public bool TryAddReagent(string reagentId, int quantity, out int acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
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public bool TryAddReagent(string reagentId, decimal quantity, out decimal acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
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{
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if (quantity > _maxVolume - _containedSolution.TotalVolume)
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quantity = quantity.RoundForReagents();
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var toAcceptQuantity = (_maxVolume - _containedSolution.TotalVolume).RoundForReagents();
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if (quantity > toAcceptQuantity)
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{
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acceptedQuantity = _maxVolume - _containedSolution.TotalVolume;
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acceptedQuantity = toAcceptQuantity;
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if (acceptedQuantity == 0) return false;
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}
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else
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@@ -267,16 +270,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
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/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
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/// <returns></returns>
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private bool SolutionValidReaction(ReactionPrototype reaction, out int unitReactions)
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private bool SolutionValidReaction(ReactionPrototype reaction, out decimal unitReactions)
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{
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unitReactions = int.MaxValue; //Set to some impossibly large number initially
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unitReactions = decimal.MaxValue; //Set to some impossibly large number initially
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foreach (var reactant in reaction.Reactants)
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{
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if (!ContainsReagent(reactant.Key, out int reagentQuantity))
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if (!ContainsReagent(reactant.Key, out decimal reagentQuantity))
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{
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return false;
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}
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int currentUnitReactions = reagentQuantity / reactant.Value.Amount;
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var currentUnitReactions = (reagentQuantity / reactant.Value.Amount).RoundForReagents();
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if (currentUnitReactions < unitReactions)
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{
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unitReactions = currentUnitReactions;
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@@ -299,21 +302,21 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// <param name="solution">Solution to be reacted.</param>
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/// <param name="reaction">Reaction to occur.</param>
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/// <param name="unitReactions">The number of times to cause this reaction.</param>
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private void PerformReaction(ReactionPrototype reaction, int unitReactions)
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private void PerformReaction(ReactionPrototype reaction, decimal unitReactions)
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{
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//Remove non-catalysts
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foreach (var reactant in reaction.Reactants)
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{
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if (!reactant.Value.Catalyst)
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{
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int amountToRemove = unitReactions * reactant.Value.Amount;
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var amountToRemove = (unitReactions * reactant.Value.Amount).RoundForReagents();
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TryRemoveReagent(reactant.Key, amountToRemove);
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}
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}
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//Add products
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foreach (var product in reaction.Products)
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{
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TryAddReagent(product.Key, (int)(unitReactions * product.Value), out int acceptedQuantity, true);
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TryAddReagent(product.Key, (int)(unitReactions * product.Value), out var acceptedQuantity, true);
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}
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//Trigger reaction effects
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foreach (var effect in reaction.Effects)
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
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/// <summary>
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/// Empty volume of internal solution
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/// </summary>
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public int EmptyVolume => _internalSolution.EmptyVolume;
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public decimal EmptyVolume => _internalSolution.EmptyVolume;
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -98,7 +98,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
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//Run metabolism code for each reagent
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foreach (var metabolizable in proto.Metabolism)
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{
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int reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
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var reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
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_internalSolution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
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}
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}
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -32,11 +33,11 @@ namespace Content.Server.GameObjects.Components.Nutrition
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[ViewVariables]
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private string _finishPrototype;
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public int TransferAmount => _transferAmount;
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public decimal TransferAmount => _transferAmount;
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[ViewVariables]
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private int _transferAmount = 2;
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private decimal _transferAmount = 2;
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public int MaxVolume
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public decimal MaxVolume
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{
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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@@ -56,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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return 0;
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}
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return Math.Max(1, _contents.CurrentVolume / _transferAmount);
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return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
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}
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@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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return 0;
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}
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return Math.Max(1, _contents.CurrentVolume / _transferAmount);
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return Math.Max(1, (int)Math.Ceiling(_contents.CurrentVolume / _transferAmount));
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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public int MaxVolume
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public decimal MaxVolume
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{
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get => _stomachContents.MaxVolume;
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set => _stomachContents.MaxVolume = value;
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@@ -141,10 +141,10 @@ namespace Content.Server.GameObjects.Components.Nutrition
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private class ReagentDelta
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{
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public readonly string ReagentId;
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public readonly int Quantity;
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public readonly decimal Quantity;
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public float Lifetime { get; private set; }
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public ReagentDelta(string reagentId, int quantity)
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public ReagentDelta(string reagentId, decimal quantity)
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{
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ReagentId = reagentId;
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Quantity = quantity;
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