Changed all int and some float things in Reagent code to Decimals

This commit is contained in:
PrPleGoo
2020-03-14 12:55:07 +01:00
parent b9f9eb6651
commit f05fdfb5fc
19 changed files with 101 additions and 81 deletions

View File

@@ -18,11 +18,11 @@ namespace Content.Shared.GameObjects.Components.Chemistry
[Serializable, NetSerializable]
protected sealed class InjectorComponentState : ComponentState
{
public int CurrentVolume { get; }
public int TotalVolume { get; }
public decimal CurrentVolume { get; }
public decimal TotalVolume { get; }
public InjectorToggleMode CurrentMode { get; }
public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
public InjectorComponentState(decimal currentVolume, decimal totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
{
CurrentVolume = currentVolume;
TotalVolume = totalVolume;

View File

@@ -26,8 +26,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasBeaker;
public readonly int BeakerCurrentVolume;
public readonly int BeakerMaxVolume;
public readonly decimal BeakerCurrentVolume;
public readonly decimal BeakerMaxVolume;
public readonly string ContainerName;
/// <summary>
/// A list of the reagents which this dispenser can dispense.
@@ -38,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// </summary>
public readonly List<Solution.ReagentQuantity> ContainerReagents;
public readonly string DispenserName;
public readonly int SelectedDispenseAmount;
public readonly decimal SelectedDispenseAmount;
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, int beakerCurrentVolume, int beakerMaxVolume, string containerName,
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, int selectedDispenseAmount)
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, decimal beakerCurrentVolume, decimal beakerMaxVolume, string containerName,
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, decimal selectedDispenseAmount)
{
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;

View File

@@ -18,7 +18,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
[ViewVariables]
protected Solution _containedSolution = new Solution();
protected int _maxVolume;
protected decimal _maxVolume;
private SolutionCaps _capabilities;
/// <summary>
@@ -30,7 +30,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// The maximum volume of the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int MaxVolume
public decimal MaxVolume
{
get => _maxVolume;
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
@@ -40,13 +40,13 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// The total volume of all the of the reagents in the container.
/// </summary>
[ViewVariables]
public int CurrentVolume => _containedSolution.TotalVolume;
public decimal CurrentVolume => _containedSolution.TotalVolume;
/// <summary>
/// The volume without reagents remaining in the container.
/// </summary>
[ViewVariables]
public int EmptyVolume => MaxVolume - CurrentVolume;
public decimal EmptyVolume => MaxVolume - CurrentVolume;
/// <summary>
/// The current blended color of all the reagents in the container.
@@ -122,7 +122,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
OnSolutionChanged();
}
public bool TryRemoveReagent(string reagentId, int quantity)
public bool TryRemoveReagent(string reagentId, decimal quantity)
{
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
@@ -146,7 +146,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
return true;
}
public Solution SplitSolution(int quantity)
public Solution SplitSolution(decimal quantity)
{
var solutionSplit = _containedSolution.SplitSolution(quantity);
OnSolutionChanged();
@@ -159,7 +159,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
SubstanceColor = Color.White;
Color mixColor = default;
float runningTotalQuantity = 0;
var runningTotalQuantity = 0M;
foreach (var reagent in _containedSolution)
{
@@ -171,7 +171,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
if (mixColor == default)
mixColor = proto.SubstanceColor;
mixColor = BlendRGB(mixColor, proto.SubstanceColor, reagent.Quantity / runningTotalQuantity);
mixColor = BlendRGB(mixColor, proto.SubstanceColor, (float) (reagent.Quantity / runningTotalQuantity));
}
}
@@ -216,7 +216,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
/// <param name="reagentId">The reagent to check for.</param>
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
/// <returns>Return true if the solution contains the reagent.</returns>
public bool ContainsReagent(string reagentId, out int quantity)
public bool ContainsReagent(string reagentId, out decimal quantity)
{
foreach (var reagent in _containedSolution.Contents)
{