Store what access levels are available on the IDCard console (#8259)

Might be better as an accessgroup instead? LMK
This commit is contained in:
metalgearsloth
2022-05-21 14:19:02 +10:00
committed by GitHub
parent a51c5df14d
commit f066ac2551
7 changed files with 102 additions and 10 deletions

View File

@@ -0,0 +1,6 @@
using Content.Shared.Access.Components;
namespace Content.Client.Access.Components;
[RegisterComponent]
public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent {}

View File

@@ -1,3 +1,5 @@
using Content.Client.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
@@ -19,8 +21,20 @@ namespace Content.Client.Access.UI
protected override void Open()
{
base.Open();
List<string> accessLevels;
_window = new IdCardConsoleWindow(this, _prototypeManager) {Title = _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityName};
if (_entityManager.TryGetComponent<IdCardConsoleComponent>(Owner.Owner, out var idCard))
{
accessLevels = idCard.AccessLevels;
accessLevels.Sort();
}
else
{
accessLevels = new List<string>();
Logger.ErrorS(SharedIdCardConsoleSystem.Sawmill, $"No IdCardConsole component found for {_entityManager.ToPrettyString(Owner.Owner)}!");
}
_window = new IdCardConsoleWindow(this, _prototypeManager, accessLevels) {Title = _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityName};
_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
_window.TargetIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(TargetIdCardSlotId));

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Access;
using Content.Shared.Access.Systems;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
@@ -22,7 +23,7 @@ namespace Content.Client.Access.UI
private string? _lastFullName;
private string? _lastJobTitle;
public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager)
public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager, List<string> accessLevels)
{
RobustXamlLoader.Load(this);
@@ -42,8 +43,14 @@ namespace Content.Client.Access.UI
};
JobTitleSaveButton.OnPressed += _ => SubmitData();
foreach (var accessLevel in prototypeManager.EnumeratePrototypes<AccessLevelPrototype>())
foreach (var access in accessLevels)
{
if (!prototypeManager.TryIndex<AccessLevelPrototype>(access, out var accessLevel))
{
Logger.ErrorS(SharedIdCardConsoleSystem.Sawmill, $"Unable to find accesslevel for {access}");
continue;
}
var newButton = new Button
{
Text = accessLevel.Name,