Store what access levels are available on the IDCard console (#8259)
Might be better as an accessgroup instead? LMK
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@@ -0,0 +1,6 @@
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using Content.Shared.Access.Components;
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namespace Content.Client.Access.Components;
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[RegisterComponent]
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public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent {}
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@@ -1,3 +1,5 @@
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using Content.Client.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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@@ -19,8 +21,20 @@ namespace Content.Client.Access.UI
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protected override void Open()
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{
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base.Open();
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List<string> accessLevels;
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_window = new IdCardConsoleWindow(this, _prototypeManager) {Title = _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityName};
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if (_entityManager.TryGetComponent<IdCardConsoleComponent>(Owner.Owner, out var idCard))
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{
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accessLevels = idCard.AccessLevels;
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accessLevels.Sort();
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}
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else
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{
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accessLevels = new List<string>();
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Logger.ErrorS(SharedIdCardConsoleSystem.Sawmill, $"No IdCardConsole component found for {_entityManager.ToPrettyString(Owner.Owner)}!");
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}
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_window = new IdCardConsoleWindow(this, _prototypeManager, accessLevels) {Title = _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityName};
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_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
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_window.TargetIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(TargetIdCardSlotId));
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -22,7 +23,7 @@ namespace Content.Client.Access.UI
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private string? _lastFullName;
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private string? _lastJobTitle;
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public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager)
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public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager, List<string> accessLevels)
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{
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RobustXamlLoader.Load(this);
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@@ -42,8 +43,14 @@ namespace Content.Client.Access.UI
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};
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JobTitleSaveButton.OnPressed += _ => SubmitData();
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foreach (var accessLevel in prototypeManager.EnumeratePrototypes<AccessLevelPrototype>())
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foreach (var access in accessLevels)
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{
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if (!prototypeManager.TryIndex<AccessLevelPrototype>(access, out var accessLevel))
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{
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Logger.ErrorS(SharedIdCardConsoleSystem.Sawmill, $"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = accessLevel.Name,
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