Fix tranq rounds injecting when reflected (#26141)
* Fix tranq rounds injecting when reflected * Cleanup using directives * Remove FixtureId from component
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@@ -25,7 +25,4 @@ public sealed partial class SolutionInjectOnCollideComponent : Component
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/// </summary>
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[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
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public SlotFlags BlockSlots = SlotFlags.MASK;
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[DataField]
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public string FixtureId = SharedProjectileSystem.ProjectileFixture;
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}
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