Fix tranq rounds injecting when reflected (#26141)

* Fix tranq rounds injecting when reflected

* Cleanup using directives

* Remove FixtureId from component
This commit is contained in:
Tayrtahn
2024-03-15 09:57:15 -04:00
committed by GitHub
parent 1938768ea6
commit f0dfe3f6fb
2 changed files with 5 additions and 11 deletions

View File

@@ -25,7 +25,4 @@ public sealed partial class SolutionInjectOnCollideComponent : Component
/// </summary> /// </summary>
[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)] [DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
public SlotFlags BlockSlots = SlotFlags.MASK; public SlotFlags BlockSlots = SlotFlags.MASK;
[DataField]
public string FixtureId = SharedProjectileSystem.ProjectileFixture;
} }

View File

@@ -3,8 +3,7 @@ using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems; using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using JetBrains.Annotations; using Content.Shared.Projectiles;
using Robust.Shared.Physics.Events;
namespace Content.Server.Chemistry.EntitySystems; namespace Content.Server.Chemistry.EntitySystems;
@@ -17,17 +16,15 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection); SubscribeLocalEvent<SolutionInjectOnCollideComponent, ProjectileHitEvent>(HandleInjection);
} }
private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref StartCollideEvent args) private void HandleInjection(Entity<SolutionInjectOnCollideComponent> ent, ref ProjectileHitEvent args)
{ {
var component = ent.Comp; var component = ent.Comp;
var target = args.OtherEntity; var target = args.Target;
if (!args.OtherBody.Hard || if (!TryComp<BloodstreamComponent>(target, out var bloodstream) ||
args.OurFixtureId != ent.Comp.FixtureId ||
!EntityManager.TryGetComponent<BloodstreamComponent>(target, out var bloodstream) ||
!_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _)) !_solutionContainersSystem.TryGetInjectableSolution(ent.Owner, out var solution, out _))
{ {
return; return;