Clockwork structures and furniture (#24673)

* sprites

something something strength and certainty of steel (except this is brass)

* test1

* commas it was commas

* commas and brackets

* LET THERE BE BRASS

* brass-glass-etc-windows-thindows-floors-lattice

* ALL THE STRUCTURES!!

"Which structures did you add?"
"all."

* buyable brass

and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe

* Update windoor.yml

i forgor 💀

* Update tiles.ftl

* i hate random capital letters

* linter fix 1

whew, thank god for linters

* fix 2

* maybe this

shot in the dark, idk what the hell i'm doing hopefully this fixes it?

* fix attempt 1

weather to true, maybe the thingy got confused?

* remove clockwork lattice

it's fixed the test fail... but at what cost?

* changes 1

* fix clockwork windoor

* FLOORS

HAHAHA LET THERE BE FLOORS

* try linter fix 1

i love linters they find things i'd never catch myself

* tweaks fixes 1

fixes merge conflict and does more stuff part two later because i'm tired

* tweaks fixes 2

i should probably do this stuff during the day when i have more energy but eh

* Update assembly.yml

* Update chairs.yml

* fix door sprites

somehow the deny_unlit was broken for all the clockwork doors

* fix glass.yml
This commit is contained in:
MACMAN2003
2024-03-05 16:25:59 -08:00
committed by GitHub
parent b66bad25ca
commit f0e8695a91
154 changed files with 2579 additions and 10 deletions

View File

@@ -54,6 +54,9 @@ tiles-lime-floor = lime floor
tiles-hydro-floor = hydro floor
tiles-bar-floor = bar floor
tiles-clown-floor = clown floor
tiles-brass-plating = brass plating
tiles-brass-floor-filled = filled brass plating
tiles-brass-floor-reebe = smooth brass plating
tiles-mime-floor = mime floor
tiles-kitchen-floor = kitchen floor
tiles-laundry-floor = laundry floor