Clockwork structures and furniture (#24673)
* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
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{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/a406e8388f763e496caac32c3cf11e455b20d28d/icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi and https://github.com/tgstation/tgstation/blob/a406e8388f763e496caac32c3cf11e455b20d28d/icons/obj/doors/airlocks/clockwork/overlays.dmi modified for SS14 by MACMAN2003",
|
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"size": {
|
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"x": 32,
|
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"y": 32
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},
|
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"states": [
|
||||
{
|
||||
"name": "assembly"
|
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},
|
||||
{
|
||||
"name": "bolted_unlit"
|
||||
},
|
||||
{
|
||||
"name": "closed"
|
||||
},
|
||||
{
|
||||
"name": "closed_unlit"
|
||||
},
|
||||
{
|
||||
"name": "closing",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
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||||
0.07,
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0.07,
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||||
0.07,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "closing_unlit",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.07,
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0.07,
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||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "deny_unlit",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
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|
||||
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|
||||
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||||
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|
||||
},
|
||||
{
|
||||
"name": "open",
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "opening",
|
||||
"delays": [
|
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[
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "opening_unlit",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
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|
||||
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||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "panel_closing",
|
||||
"delays": [
|
||||
[
|
||||
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|
||||
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|
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|
||||
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|
||||
},
|
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{
|
||||
"name": "panel_open",
|
||||
"delays": [
|
||||
[
|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"name": "panel_opening",
|
||||
"delays": [
|
||||
[
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"name": "sparks",
|
||||
"delays": [
|
||||
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|
||||
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||||
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|
||||
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|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "welded"
|
||||
},
|
||||
{
|
||||
"name": "emergency_unlit",
|
||||
"delays": [
|
||||
[
|
||||
0.4,
|
||||
0.4
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
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