mech nitrogen filtering 2 (#19868)

* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-11-06 03:15:13 +00:00
committed by GitHub
parent db1eba15e3
commit f0f54b5872
9 changed files with 225 additions and 143 deletions

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using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
namespace Content.Server.Atmos.Components;
/// <summary>
/// This is basically a reverse scrubber but using <see cref="GetFilterAirEvent"/>.
/// </summary>
[RegisterComponent, Access(typeof(AirFilterSystem))]
public sealed partial class AirFilterComponent : Component
{
/// <summary>
/// Gases that will be filtered out of internal air
/// </summary>
[DataField(required: true)]
public HashSet<Gas> Gases = new();
/// <summary>
/// Gases that will be filtered out of internal air to maintain oxygen ratio.
/// When oxygen is below <see cref="TargetOxygen"/>, these gases will be filtered instead of <see cref="Gases"/>.
/// </summary>
[DataField(required: true)]
public HashSet<Gas> OverflowGases = new();
/// <summary>
/// Minimum oxygen fraction before it will start removing <see cref="OverflowGases"/>.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TargetOxygen = 0.21f;
/// <summary>
/// Gas to consider oxygen for <see cref="TargetOxygen"/> and <see cref="OverflowGases"/> logic.
/// </summary>
/// <remarks>
/// For slime you might want to change this to be nitrogen, and overflowgases to remove oxygen.
/// However theres still no real danger since standard atmos is mostly nitrogen so nitrogen tends to 100% anyway.
/// </remarks>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Gas Oxygen = Gas.Oxygen;
/// <summary>
/// Fraction of target volume to transfer every second.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TransferRate = 0.1f;
}

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using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
namespace Content.Server.Atmos.Components;
/// <summary>
/// This is basically a siphon vent for <see cref="GetFilterAirEvent"/>.
/// </summary>
[RegisterComponent, Access(typeof(AirFilterSystem))]
public sealed partial class AirIntakeComponent : Component
{
/// <summary>
/// Target pressure change for a single atmos tick
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TargetPressureChange = 5f;
/// <summary>
/// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float PumpPower = 2f;
/// <summary>
/// Pressure to intake gases up to, maintains pressure of the air volume.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Pressure = Atmospherics.OneAtmosphere;
}