Update content for physics query namespace change (#4701)
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@@ -26,7 +26,7 @@ namespace Content.Shared.Movement
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[Dependency] private readonly IMapManager _mapManager = default!;
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private ActionBlockerSystem _blocker = default!;
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private SharedBroadphaseSystem _broadPhaseSystem = default!;
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private SharedPhysicsSystem _broadPhaseSystem = default!;
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private bool _relativeMovement;
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@@ -38,7 +38,7 @@ namespace Content.Shared.Movement
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public override void Initialize()
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{
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base.Initialize();
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_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
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_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
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_blocker = EntitySystem.Get<ActionBlockerSystem>();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
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@@ -161,12 +161,7 @@ namespace Content.Shared.Movement
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/// <summary>
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/// Used for weightlessness to determine if we are near a wall.
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/// </summary>
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/// <param name="broadPhaseSystem"></param>
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/// <param name="transform"></param>
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/// <param name="mover"></param>
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/// <param name="collider"></param>
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/// <returns></returns>
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public static bool IsAroundCollider(SharedBroadphaseSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
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public static bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
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{
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var enlargedAABB = collider.GetWorldAABB().Enlarged(mover.GrabRange);
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