Update content for physics query namespace change (#4701)

This commit is contained in:
metalgearsloth
2021-10-10 14:18:19 +11:00
committed by GitHub
parent 801033b582
commit f0f7cd0e76
11 changed files with 17 additions and 54 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Shared.Movement
[Dependency] private readonly IMapManager _mapManager = default!;
private ActionBlockerSystem _blocker = default!;
private SharedBroadphaseSystem _broadPhaseSystem = default!;
private SharedPhysicsSystem _broadPhaseSystem = default!;
private bool _relativeMovement;
@@ -38,7 +38,7 @@ namespace Content.Shared.Movement
public override void Initialize()
{
base.Initialize();
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
_blocker = EntitySystem.Get<ActionBlockerSystem>();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
@@ -161,12 +161,7 @@ namespace Content.Shared.Movement
/// <summary>
/// Used for weightlessness to determine if we are near a wall.
/// </summary>
/// <param name="broadPhaseSystem"></param>
/// <param name="transform"></param>
/// <param name="mover"></param>
/// <param name="collider"></param>
/// <returns></returns>
public static bool IsAroundCollider(SharedBroadphaseSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
public static bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
{
var enlargedAABB = collider.GetWorldAABB().Enlarged(mover.GrabRange);