remove armor from uniforms (#17523)
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@@ -92,10 +92,6 @@
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9 # Those overalls ARE sturdy.
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- type: entity
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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@@ -107,11 +103,6 @@
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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sprite: Clothing/Uniforms/Jumpsuit/ce.rsi
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- type: Armor
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modifiers:
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coefficients:
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Radiation: 0.8
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- type: entity
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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@@ -292,33 +283,23 @@
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitHoS
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id: ClothingUniformJumpsuitHoS
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name: head of security's jumpsuit
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name: head of security's jumpsuit
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description: It's bright red and rather crisp, much like security's victims tend to be. Its sturdy fabric provides minor protection from slash and pierce damage.
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description: It's bright red and rather crisp, much like security's victims tend to be.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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sprite: Clothing/Uniforms/Jumpsuit/hos.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Piercing: 0.9
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- type: entity
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitHoSAlt
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id: ClothingUniformJumpsuitHoSAlt
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name: head of security's turtleneck
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name: head of security's turtleneck
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description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from slash and pierce damage.
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description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
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sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
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sprite: Clothing/Uniforms/Jumpsuit/hos_alt.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Piercing: 0.9
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- type: entity
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformBase
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