Rat King Milsim + Buffs (#20190)
* rat king update * rummaging * buuuuunnnnncccchhh of shit * the last of it * make rat servants not ghost roles * pissma buff and cooldown
This commit is contained in:
@@ -1,19 +1,30 @@
|
||||
using Content.Server.Actions;
|
||||
using System.Numerics;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.NPC;
|
||||
using Content.Server.NPC.HTN;
|
||||
using Content.Server.NPC.Systems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.EntitySystems;
|
||||
using Content.Shared.Pointing;
|
||||
using Content.Shared.RatKing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.RatKing
|
||||
{
|
||||
public sealed class RatKingSystem : EntitySystem
|
||||
/// <inheritdoc/>
|
||||
public sealed class RatKingSystem : SharedRatKingSystem
|
||||
{
|
||||
[Dependency] private readonly ActionsSystem _action = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly HTNSystem _htn = default!;
|
||||
[Dependency] private readonly HungerSystem _hunger = default!;
|
||||
[Dependency] private readonly NPCSystem _npc = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly TransformSystem _xform = default!;
|
||||
|
||||
@@ -21,16 +32,9 @@ namespace Content.Server.RatKing
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, MapInitEvent>(OnMapInit);
|
||||
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
|
||||
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, RatKingComponent component, MapInitEvent args)
|
||||
{
|
||||
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy);
|
||||
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain);
|
||||
SubscribeLocalEvent<RatKingComponent, AfterPointedAtEvent>(OnPointedAt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,7 +56,14 @@ namespace Content.Server.RatKing
|
||||
}
|
||||
args.Handled = true;
|
||||
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
|
||||
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
|
||||
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
|
||||
var comp = EnsureComp<RatKingServantComponent>(servant);
|
||||
comp.King = uid;
|
||||
Dirty(servant, comp);
|
||||
|
||||
component.Servants.Add(servant);
|
||||
_npc.SetBlackboard(servant, NPCBlackboard.FollowTarget, new EntityCoordinates(uid, Vector2.Zero));
|
||||
UpdateServantNpc(servant, component.CurrentOrder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,5 +94,42 @@ namespace Content.Server.RatKing
|
||||
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
|
||||
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
|
||||
}
|
||||
|
||||
private void OnPointedAt(EntityUid uid, RatKingComponent component, ref AfterPointedAtEvent args)
|
||||
{
|
||||
if (component.CurrentOrder != RatKingOrderType.CheeseEm)
|
||||
return;
|
||||
|
||||
foreach (var servant in component.Servants)
|
||||
{
|
||||
_npc.SetBlackboard(servant, NPCBlackboard.CurrentOrderedTarget, args.Pointed);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
|
||||
{
|
||||
base.UpdateServantNpc(uid, orderType);
|
||||
|
||||
if (!TryComp<HTNComponent>(uid, out var htn))
|
||||
return;
|
||||
|
||||
if (htn.Plan != null)
|
||||
_htn.ShutdownPlan(htn);
|
||||
|
||||
_npc.SetBlackboard(uid, NPCBlackboard.CurrentOrders, orderType);
|
||||
_htn.Replan(htn);
|
||||
}
|
||||
|
||||
public override void DoCommandCallout(EntityUid uid, RatKingComponent component)
|
||||
{
|
||||
base.DoCommandCallout(uid, component);
|
||||
|
||||
if (!component.OrderCallouts.TryGetValue(component.CurrentOrder, out var datasetId) ||
|
||||
!PrototypeManager.TryIndex<DatasetPrototype>(datasetId, out var datasetPrototype))
|
||||
return;
|
||||
|
||||
var msg = Random.Pick(datasetPrototype.Values);
|
||||
_chat.TrySendInGameICMessage(uid, msg, InGameICChatType.Speak, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user