Rat King Milsim + Buffs (#20190)

* rat king update

* rummaging

* buuuuunnnnncccchhh of shit

* the last of it

* make rat servants not ghost roles

* pissma buff and cooldown
This commit is contained in:
Nemanja
2023-09-22 16:01:05 -04:00
committed by GitHub
parent eebf2c0039
commit f16ff3a2d9
42 changed files with 801 additions and 106 deletions

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@@ -11,3 +11,12 @@ public sealed partial class RatKingDomainActionEvent : InstantActionEvent
{
}
public sealed partial class RatKingOrderActionEvent : InstantActionEvent
{
/// <summary>
/// The type of order being given
/// </summary>
[DataField("type")]
public RatKingOrderType Type;
}

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@@ -0,0 +1,111 @@
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.RatKing;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
[AutoGenerateComponentState]
public sealed partial class RatKingComponent : Component
{
[DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
/// <summary>
/// The action for the Raise Army ability
/// </summary>
[DataField("actionRaiseArmyEntity")]
public EntityUid? ActionRaiseArmyEntity;
/// <summary>
/// The amount of hunger one use of Raise Army consumes
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
public float HungerPerArmyUse = 25f;
/// <summary>
/// The entity prototype of the mob that Raise Army summons
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ArmyMobSpawnId = "MobRatServant";
[DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionDomain = "ActionRatKingDomain";
/// <summary>
/// The action for the Domain ability
/// </summary>
[DataField("actionDomainEntity")]
public EntityUid? ActionDomainEntity;
/// <summary>
/// The amount of hunger one use of Domain consumes
/// </summary>
[DataField("hungerPerDomainUse", required: true), ViewVariables(VVAccess.ReadWrite)]
public float HungerPerDomainUse = 50f;
/// <summary>
/// How many moles of Miasma are released after one us of Domain
/// </summary>
[DataField("molesMiasmaPerDomain"), ViewVariables(VVAccess.ReadWrite)]
public float MolesMiasmaPerDomain = 100f;
/// <summary>
/// The current order that the Rat King assigned.
/// </summary>
[DataField("currentOrders"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public RatKingOrderType CurrentOrder = RatKingOrderType.Loose;
/// <summary>
/// The servants that the rat king is currently controlling
/// </summary>
[DataField("servants")]
public HashSet<EntityUid> Servants = new();
[DataField("actionOrderStay", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionOrderStay = "ActionRatKingOrderStay";
[DataField("actionOrderStayEntity")]
public EntityUid? ActionOrderStayEntity;
[DataField("actionOrderFollow", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionOrderFollow = "ActionRatKingOrderFollow";
[DataField("actionOrderFollowEntity")]
public EntityUid? ActionOrderFollowEntity;
[DataField("actionOrderCheeseEm", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionOrderCheeseEm = "ActionRatKingOrderCheeseEm";
[DataField("actionOrderCheeseEmEntity")]
public EntityUid? ActionOrderCheeseEmEntity;
[DataField("actionOrderLoose", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ActionOrderLoose = "ActionRatKingOrderLoose";
[DataField("actionOrderLooseEntity")]
public EntityUid? ActionOrderLooseEntity;
/// <summary>
/// A dictionary with an order type to the corresponding callout dataset.
/// </summary>
[DataField("orderCallouts")]
public Dictionary<RatKingOrderType, string> OrderCallouts = new()
{
{ RatKingOrderType.Stay, "RatKingCommandStay" },
{ RatKingOrderType.Follow, "RatKingCommandFollow" },
{ RatKingOrderType.CheeseEm, "RatKingCommandCheeseEm" },
{ RatKingOrderType.Loose, "RatKingCommandLoose" }
};
}
[Serializable, NetSerializable]
public enum RatKingOrderType : byte
{
Stay,
Follow,
CheeseEm,
Loose
}

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@@ -0,0 +1,42 @@
using Content.Shared.Random;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.RatKing;
/// <summary>
/// This is used for entities that can be
/// rummaged through by the rat king to get loot.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
[AutoGenerateComponentState]
public sealed partial class RatKingRummageableComponent : Component
{
/// <summary>
/// Whether or not this entity has been rummaged through already.
/// </summary>
[DataField("looted"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public bool Looted;
/// <summary>
/// How long it takes to rummage through a rummageable container.
/// </summary>
[DataField("rummageDuration"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float RummageDuration = 3f;
/// <summary>
/// A weighted random entity prototype containing the different loot that rummaging can provide.
/// </summary>
[DataField("rummageLoot", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomEntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public string RummageLoot = "RatKingLoot";
/// <summary>
/// Sound played on rummage completion.
/// </summary>
[DataField("sound")]
public SoundSpecifier? Sound = new SoundCollectionSpecifier("storageRustle");
}

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@@ -0,0 +1,15 @@
using Robust.Shared.GameStates;
namespace Content.Shared.RatKing;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
[AutoGenerateComponentState]
public sealed partial class RatKingServantComponent : Component
{
/// <summary>
/// The king this rat belongs to.
/// </summary>
[DataField("king")]
[AutoNetworkedField]
public EntityUid? King;
}

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@@ -0,0 +1,163 @@
using Content.Shared.Actions;
using Content.Shared.DoAfter;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.Verbs;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.RatKing;
public abstract class SharedRatKingSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] private readonly SharedActionsSystem _action = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<RatKingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<RatKingComponent, RatKingOrderActionEvent>(OnOrderAction);
SubscribeLocalEvent<RatKingServantComponent, ComponentShutdown>(OnServantShutdown);
SubscribeLocalEvent<RatKingRummageableComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerb);
SubscribeLocalEvent<RatKingRummageableComponent, RatKingRummageDoAfterEvent>(OnDoAfterComplete);
}
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
{
if (!TryComp(uid, out ActionsComponent? comp))
return;
_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy, holderComp: comp);
_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain, holderComp: comp);
_action.AddAction(uid, ref component.ActionOrderStayEntity, component.ActionOrderStay, holderComp: comp);
_action.AddAction(uid, ref component.ActionOrderFollowEntity, component.ActionOrderFollow, holderComp: comp);
_action.AddAction(uid, ref component.ActionOrderCheeseEmEntity, component.ActionOrderCheeseEm, holderComp: comp);
_action.AddAction(uid, ref component.ActionOrderLooseEntity, component.ActionOrderLoose, holderComp: comp);
UpdateActions(uid, component);
}
private void OnShutdown(EntityUid uid, RatKingComponent component, ComponentShutdown args)
{
foreach (var servant in component.Servants)
{
if (TryComp(servant, out RatKingServantComponent? servantComp))
servantComp.King = null;
}
if (!TryComp(uid, out ActionsComponent? comp))
return;
_action.RemoveAction(uid, component.ActionRaiseArmyEntity, comp);
_action.RemoveAction(uid, component.ActionDomainEntity, comp);
_action.RemoveAction(uid, component.ActionOrderStayEntity, comp);
_action.RemoveAction(uid, component.ActionOrderFollowEntity, comp);
_action.RemoveAction(uid, component.ActionOrderCheeseEmEntity, comp);
_action.RemoveAction(uid, component.ActionOrderLooseEntity, comp);
}
private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)
{
if (component.CurrentOrder == args.Type)
return;
args.Handled = true;
component.CurrentOrder = args.Type;
Dirty(uid, component);
DoCommandCallout(uid, component);
UpdateActions(uid, component);
UpdateAllServants(uid, component);
}
private void OnServantShutdown(EntityUid uid, RatKingServantComponent component, ComponentShutdown args)
{
if (TryComp(component.King, out RatKingComponent? ratKingComponent))
ratKingComponent.Servants.Remove(uid);
}
private void UpdateActions(EntityUid uid, RatKingComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_action.SetToggled(component.ActionOrderStayEntity, component.CurrentOrder == RatKingOrderType.Stay);
_action.SetToggled(component.ActionOrderFollowEntity, component.CurrentOrder == RatKingOrderType.Follow);
_action.SetToggled(component.ActionOrderCheeseEmEntity, component.CurrentOrder == RatKingOrderType.CheeseEm);
_action.SetToggled(component.ActionOrderLooseEntity, component.CurrentOrder == RatKingOrderType.Loose);
_action.StartUseDelay(component.ActionOrderStayEntity);
_action.StartUseDelay(component.ActionOrderFollowEntity);
_action.StartUseDelay(component.ActionOrderCheeseEmEntity);
_action.StartUseDelay(component.ActionOrderLooseEntity);
}
private void OnGetVerb(EntityUid uid, RatKingRummageableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!HasComp<RatKingComponent>(args.User) || component.Looted)
return;
args.Verbs.Add(new AlternativeVerb
{
Text = Loc.GetString("rat-king-rummage-text"),
Priority = 0,
Act = () =>
{
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.RummageDuration,
new RatKingRummageDoAfterEvent(), uid, uid)
{
BlockDuplicate = true,
BreakOnDamage = true,
BreakOnUserMove = true
});
}
});
}
private void OnDoAfterComplete(EntityUid uid, RatKingRummageableComponent component, RatKingRummageDoAfterEvent args)
{
if (args.Cancelled || component.Looted)
return;
component.Looted = true;
Dirty(uid, component);
_audio.PlayPvs(component.Sound, uid);
var spawn = PrototypeManager.Index<WeightedRandomEntityPrototype>(component.RummageLoot).Pick(Random);
if (_net.IsServer)
Spawn(spawn, Transform(uid).Coordinates);
}
public void UpdateAllServants(EntityUid uid, RatKingComponent component)
{
foreach (var servant in component.Servants)
{
UpdateServantNpc(servant, component.CurrentOrder);
}
}
public virtual void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
{
}
public virtual void DoCommandCallout(EntityUid uid, RatKingComponent component)
{
}
}
[Serializable, NetSerializable]
public sealed partial class RatKingRummageDoAfterEvent : SimpleDoAfterEvent
{
}