Remove CannyFastMath.

This commit is contained in:
Pieter-Jan Briers
2020-08-12 21:09:56 +02:00
parent 3ca3b5e684
commit f182ff5613
15 changed files with 64 additions and 81 deletions

View File

@@ -51,13 +51,13 @@ namespace Content.Server.Atmos
if (maxForce > ThrowForce && throwTarget != GridCoordinates.InvalidGrid)
{
var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 50f);
var moveForce = MathF.Min(maxForce * FloatMath.Clamp(moveProb, 0, 100) / 100f, 50f);
var pos = throwTarget.Position - transform.GridPosition.Position;
LinearVelocity = pos * moveForce;
}
else
{
var moveForce = MathF.Min(maxForce * Math.Clamp(moveProb, 0, 100) / 100f, 25f);
var moveForce = MathF.Min(maxForce * FloatMath.Clamp(moveProb, 0, 100) / 100f, 25f);
LinearVelocity = direction.ToVec() * moveForce;
}

View File

@@ -138,7 +138,7 @@ namespace Content.Server.Atmos
{
if(_soundCooldown == 0)
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Effects/space_wind.ogg",
GridIndices.ToGridCoordinates(_mapManager, GridIndex), AudioHelpers.WithVariation(0.125f).WithVolume(Math.Clamp(PressureDifference / 10, 10, 100)));
GridIndices.ToGridCoordinates(_mapManager, GridIndex), AudioHelpers.WithVariation(0.125f).WithVolume(FloatMath.Clamp(PressureDifference / 10, 10, 100)));
}
@@ -810,7 +810,7 @@ namespace Content.Server.Atmos
private void HandleDecompressionFloorRip(float sum)
{
if (sum > 20 && _robustRandom.Prob(Math.Clamp(sum / 100, 0.005f, 0.5f)))
if (sum > 20 && _robustRandom.Prob(FloatMath.Clamp(sum / 100, 0.005f, 0.5f)))
_gridAtmosphereComponent.PryTile(GridIndices);
}