Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs * Fix last onlyMobs usage in yml * Some Suggested Changes * Remove unnecessary datafield name declarations * Remove unnecessary dirtying of component * Same line parentheses * Added client-side HypospraySystem * Cache UI values and only updates if values change * empty line * Update label * Label change * Reimplement ReactionMixerSystem * Remove DataField from Hypospray Toggle Mode * Change ToggleMode from enum to Bool OnlyAffectsMobs * Add DataField required back since it's required for replays...? * update EligibleEntity and uses of it * Add user argument back * Adds newline Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Guard for dirty entity * Adds summary tag --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public sealed partial class HyposprayComponent : SharedHyposprayComponent
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{
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// TODO: This should be on clumsycomponent.
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[DataField("clumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ClumsyFailChance = 0.5f;
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[DataField("transferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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/// <summary>
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/// Whether or not the hypo is able to inject only into mobs. On false you can inject into beakers/jugs
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/// </summary>
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[DataField("onlyMobs")]
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public bool OnlyMobs = true;
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}
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}
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