Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs * Fix last onlyMobs usage in yml * Some Suggested Changes * Remove unnecessary datafield name declarations * Remove unnecessary dirtying of component * Same line parentheses * Added client-side HypospraySystem * Cache UI values and only updates if values change * empty line * Update label * Label change * Reimplement ReactionMixerSystem * Remove DataField from Hypospray Toggle Mode * Change ToggleMode from enum to Bool OnlyAffectsMobs * Add DataField required back since it's required for replays...? * update EligibleEntity and uses of it * Add user argument back * Adds newline Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Guard for dirty entity * Adds summary tag --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
33
Content.Shared/Chemistry/Components/HyposprayComponent.cs
Normal file
33
Content.Shared/Chemistry/Components/HyposprayComponent.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class HyposprayComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public string SolutionName = "hypospray";
|
||||
|
||||
// TODO: This should be on clumsycomponent.
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float ClumsyFailChance = 0.5f;
|
||||
|
||||
[DataField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Decides whether you can inject everything or just mobs.
|
||||
/// When you can only affect mobs, you're capable of drawing from beakers.
|
||||
/// </summary>
|
||||
[AutoNetworkedField]
|
||||
[DataField(required: true)]
|
||||
public bool OnlyAffectsMobs = false;
|
||||
}
|
||||
Reference in New Issue
Block a user