diff --git a/Content.Server/Weapon/Melee/MeleeWeaponSystem.cs b/Content.Server/Weapon/Melee/MeleeWeaponSystem.cs index 83a6118ea2..e2926ae7bf 100644 --- a/Content.Server/Weapon/Melee/MeleeWeaponSystem.cs +++ b/Content.Server/Weapon/Melee/MeleeWeaponSystem.cs @@ -258,7 +258,7 @@ namespace Content.Server.Weapon.Melee var castAngle = new Angle(baseAngle + increment * i); var res = Get().IntersectRay(mapId, new CollisionRay(position, castAngle.ToWorldVec(), - (int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList(); + (int) (CollisionGroup.MobMask | CollisionGroup.Opaque)), range, ignore).ToList(); if (res.Count != 0) {