From f238852e4d0458765f30dc668e2ad2bf14792930 Mon Sep 17 00:00:00 2001 From: Moony Date: Sat, 10 Sep 2022 02:36:32 -0500 Subject: [PATCH] Significantly buff food items and nerf hunger decay. (#11163) --- Content.Server/Nutrition/Components/HungerComponent.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Content.Server/Nutrition/Components/HungerComponent.cs b/Content.Server/Nutrition/Components/HungerComponent.cs index b3c189ae3b..3c923a1597 100644 --- a/Content.Server/Nutrition/Components/HungerComponent.cs +++ b/Content.Server/Nutrition/Components/HungerComponent.cs @@ -21,7 +21,7 @@ namespace Content.Server.Nutrition.Components set => _baseDecayRate = value; } [DataField("baseDecayRate")] - private float _baseDecayRate = 0.1f; + private float _baseDecayRate = 0.01666666666f; [ViewVariables(VVAccess.ReadWrite)] public float ActualDecayRate @@ -50,10 +50,10 @@ namespace Content.Server.Nutrition.Components public Dictionary HungerThresholds => _hungerThresholds; private readonly Dictionary _hungerThresholds = new() { - { HungerThreshold.Overfed, 600.0f }, - { HungerThreshold.Okay, 450.0f }, - { HungerThreshold.Peckish, 300.0f }, - { HungerThreshold.Starving, 150.0f }, + { HungerThreshold.Overfed, 200.0f }, + { HungerThreshold.Okay, 150.0f }, + { HungerThreshold.Peckish, 100.0f }, + { HungerThreshold.Starving, 50.0f }, { HungerThreshold.Dead, 0.0f }, };