Checking for used utensils actually happens now (#23766)
checking for utensils actually happens now
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@@ -422,7 +422,7 @@ public sealed class FoodSystem : EntitySystem
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{
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{
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utensils = new List<EntityUid>();
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utensils = new List<EntityUid>();
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if (component.Utensil != UtensilType.None)
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if (component.Utensil == UtensilType.None)
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return true;
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return true;
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if (!Resolve(user, ref hands, false))
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if (!Resolve(user, ref hands, false))
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