Moves Hands to shared, some prediction (#3829)

* HandsGuiState

* Gui state setting methods

* code cleanup

* Removes TryGetHands

* ClientHand

* Gui Hands

* Refactor WIP 1

* Hand index

* refactors 2

* wip 3

* wip 4

* wiip 4

* wip 5

* wip 6

* wip 7

* wip 8

* wip 9

* wip 11

* Hand ui mostly looks fine

* hands gui cleanup 1

* cleanup 2

* wip 13

* hand enabled

* stuff

* Hands gui gap fix

* onpressed test

* hand gui buttons events work

* bag activation works

* fix item use

* todo comment

* hands activate fix

* Moves Client Hands back to using strings to identify active hand

* fixes action hand highlighting

* diff fix

* serverhand

* SharedHand

* SharedHand, IReadOnlyHand

* Client Hands only stores SharedHand

* cleanup server hands

* server hand container shutdown

* misc renames, refactors of serverhand

* stuff 1

* stuff 3

* server hand refactor 1

* Undo API changes to remove massive diff

* More API name fixes

* server hands cleanup 2

* cleanup 3

* dropping cleanup

* Cleanup 4

* MoveItemFromHand

* Stuff

* region sorting

* Hand Putter methods cleanup

* stuff 2

* Merges all of serverhand and clienthand into sharedhand

* Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame)

* GetFinalDropCoordinates cleanup

* SwapHands cleanup

* Moves server hands code to shared hands

* Fixed hand selected and deselected

* Naming fixes

* Server hands system cleanup

* Hands privacy fixes

* Client hand updates when containers are modified

* HeldItemVisualizer

* Fixes hand gui item status panel

* method name fix

* Swap hands prediction

* Dropping prediction

* Fixes pickup entity animation

* Fixes HeldItemsVisualizer

* moves item pickup to shared

* PR cleanup

* fixes hand enabling/disabling

* build fix

* Conflict fixes

* Fixes pickup animation

* Uses component directed message subscriptions

* event unsubscriptions in hand system

* unsubscribe fix

* CanInsertEntityIntoHand checks if hand is enabled

* Moving items from one hand to another checks if the hands can pick up and drop

* Fixes stop pulling not re-enabling hand

* Fixes pickup animation for entities containers on the floor

* Fixes using held items

* Fixes multiple hands guis appearing

* test fix

* removes obsolete system sunsubscribes

* Checks IsFirstTimePredicted before playing drop animation

* fixes hand item deleted crash

* Uses Get to get other system

* Replaces AppearanceComponent with SharedAppearanceComponent

* Replaces EnsureComponent with TryGetComponent

* Improves event class names

* Moves property up to top of class

* Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component

* Eventbus todo comment

* Yaml fix for changed visualizer name

* Makes HandsVisuals a byte

* Removes state from HandsVisualizer

* Fixes hand using interaction method name

* Namespace changes fixes

* Fix for changed hand interaction method

* missing }

* conflict build fix

* Moves cleint HandsSystem to correct folder

* Moved namespace fix for interaction test

* Moves Handsvisualizer ot correct folder

* Moves SharedHandsSystem to correct folder

* Fixes errors from moving namespace of hand systems

* Fixes PDA component changes

* Fixes ActionsComponent diff

* Fixes inventory component diff

* fixes null ref

* Replaces obsolete Loc.GetString usage with fluent translations

* Fluent for hands disarming

* SwapHands and Drop user input specify to the server which hand

* Pickup animation WorldPosiiton todo

* Cleans up hands gui subscription handling

* Fixes change in ActionBlockerSystem access

* Namespace references fixes

* HandsComponent PlayerAttached/Detached messages are handled through eventbus

* Fixes GasCanisterSystem drop method usage

* Fix gameticker equipping method at new location

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
collinlunn
2021-06-21 02:21:20 -07:00
committed by GitHub
parent a6a073cfdb
commit f2816e8081
33 changed files with 1829 additions and 1525 deletions

View File

@@ -42,7 +42,7 @@ namespace Content.Shared.Actions.Components
/// <summary>
/// hand it's currently in, null if not in a hand.
/// </summary>
public SharedHand? InHand { get; private set; }
public HandState? InHand { get; private set; }
/// <summary>
/// Entity currently holding this in hand or equip slot. Null if not held.

File diff suppressed because it is too large Load Diff

View File

@@ -23,12 +23,12 @@ namespace Content.Shared.Hands
public class EquippedHandEventArgs : UserEventArgs
{
public EquippedHandEventArgs(IEntity user, SharedHand hand) : base(user)
public EquippedHandEventArgs(IEntity user, HandState hand) : base(user)
{
Hand = hand;
}
public SharedHand Hand { get; }
public HandState Hand { get; }
}
/// <summary>
@@ -50,9 +50,9 @@ namespace Content.Shared.Hands
/// <summary>
/// Hand that the item was placed into.
/// </summary>
public SharedHand Hand { get; }
public HandState Hand { get; }
public EquippedHandEvent(IEntity user, IEntity equipped, SharedHand hand)
public EquippedHandEvent(IEntity user, IEntity equipped, HandState hand)
{
User = user;
Equipped = equipped;

View File

@@ -22,12 +22,12 @@ namespace Content.Shared.Hands
public class UnequippedHandEventArgs : UserEventArgs
{
public UnequippedHandEventArgs(IEntity user, SharedHand hand) : base(user)
public UnequippedHandEventArgs(IEntity user, HandState hand) : base(user)
{
Hand = hand;
}
public SharedHand Hand { get; }
public HandState Hand { get; }
}
/// <summary>
@@ -49,9 +49,9 @@ namespace Content.Shared.Hands
/// <summary>
/// Hand that the item is removed from.
/// </summary>
public SharedHand Hand { get; }
public HandState Hand { get; }
public UnequippedHandEvent(IEntity user, IEntity unequipped, SharedHand hand)
public UnequippedHandEvent(IEntity user, IEntity unequipped, HandState hand)
{
User = user;
Unequipped = unequipped;

View File

@@ -0,0 +1,79 @@
using Content.Shared.Hands.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.Hands
{
public abstract class SharedHandsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedHandsComponent, EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeNetworkEvent<RequestSetHandEvent>(HandleSetHand);
SubscribeLocalEvent<RequestDropHeldEntityEvent>(HandleDrop);
SubscribeNetworkEvent<RequestDropHeldEntityEvent>(HandleDrop);
}
private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
return;
hands.ActiveHand = msg.HandName;
}
private void HandleDrop(RequestDropHeldEntityEvent msg, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
return;
hands.TryDropHand(msg.HandName, msg.DropTarget);
}
protected abstract void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args);
}
[Serializable, NetSerializable]
public class RequestSetHandEvent : EntityEventArgs
{
/// <summary>
/// The hand to be swapped to.
/// </summary>
public string HandName { get; }
public RequestSetHandEvent(string handName)
{
HandName = handName;
}
}
[Serializable, NetSerializable]
public class RequestDropHeldEntityEvent : EntityEventArgs
{
/// <summary>
/// The hand to drop from.
/// </summary>
public string HandName { get; }
public EntityCoordinates DropTarget { get; }
public RequestDropHeldEntityEvent(string handName, EntityCoordinates dropTarget)
{
HandName = handName;
DropTarget = dropTarget;
}
}
}

View File

@@ -1,6 +1,7 @@
#nullable enable
using System;
using Content.Shared.ActionBlocker;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
@@ -136,14 +137,22 @@ namespace Content.Shared.Item
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
return TryPutInHand(eventArgs.User);
}
var user = eventArgs.User;
/// <summary>
/// Tries to put this item in a player's hands.
/// TODO: Move server implementation here once hands are in shared.
/// </summary>
public abstract bool TryPutInHand(IEntity user);
if (!CanPickup(user))
return false;
if (!user.TryGetComponent(out SharedHandsComponent? hands))
return false;
var activeHand = hands.ActiveHand;
if (activeHand == null)
return false;
hands.TryPickupEntityToActiveHand(Owner);
return true;
}
protected virtual void OnEquippedPrefixChange() { }