Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -24,6 +24,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
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[Dependency] private readonly RespawnRuleSystem _respawn = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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public override void Initialize()
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{
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@@ -97,7 +98,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
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_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
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var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
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EntityManager.SpawnEntities(Transform(ev.Entity).MapPosition, spawns);
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EntityManager.SpawnEntities(_xformSystem.GetMapCoordinates(ev.Entity), spawns);
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}
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}
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@@ -50,6 +50,8 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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[ValidatePrototypeId<EntityPrototype>]
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private const string GameRuleId = "Pirates";
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@@ -180,7 +182,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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var aabbs = EntityQuery<StationDataComponent>().SelectMany(x =>
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x.Grids.Select(x =>
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xformQuery.GetComponent(x).WorldMatrix.TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
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_xformSystem.GetWorldMatrix(x).TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
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.ToArray();
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var aabb = aabbs[0];
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@@ -19,6 +19,8 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
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where TEntComp: IComponent
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where TGameRuleComp: IComponent
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{
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// Used so we don't modify while enumerating
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/// if the replaced entity also has <see cref="TEntComp"/>.
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@@ -55,7 +57,7 @@ public abstract class BaseEntityReplaceVariationPassSystem<TEntComp, TGameRuleCo
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{
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var (spawn, coords, rot) = tup;
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var newEnt = Spawn(spawn, coords);
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Transform(newEnt).LocalRotation = rot;
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_xformSystem.SetLocalRotation(newEnt, rot);
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}
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Log.Debug($"Entity replacement took {stopwatch.Elapsed} with {Stations.GetTileCount(args.Station)} tiles");
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