Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -37,6 +37,7 @@ namespace Content.Server.Pointing.EntitySystems
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
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@@ -181,7 +182,7 @@ namespace Content.Server.Pointing.EntitySystems
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(eyeComp.VisibilityMask & layer) == 0)
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return false;
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return Transform(ent).MapPosition.InRange(Transform(player).MapPosition, PointingRange);
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return _xformSystem.GetMapCoordinates(ent).InRange(_xformSystem.GetMapCoordinates(player), PointingRange);
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}
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var viewers = Filter.Empty()
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@@ -12,6 +12,7 @@ namespace Content.Server.Pointing.EntitySystems
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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{
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@@ -69,24 +70,25 @@ namespace Content.Server.Pointing.EntitySystems
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if (component.TurningDelay > 0)
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{
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var difference = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var difference = _xformSystem.GetWorldPosition(chasing) - _xformSystem.GetWorldPosition(transform);
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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transform.WorldRotation = newAngle;
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_xformSystem.SetWorldRotation(transform, newAngle);
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UpdateAppearance(uid, component, transform);
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continue;
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}
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transform.WorldRotation += Angle.FromDegrees(20);
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_xformSystem.SetWorldRotation(transform, _xformSystem.GetWorldRotation(transform) + Angle.FromDegrees(20));
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UpdateAppearance(uid, component, transform);
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var toChased = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var worldPosition = _xformSystem.GetWorldPosition(transform);
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var toChased = _xformSystem.GetWorldPosition(chasing) - worldPosition;
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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_xformSystem.SetWorldPosition(transform, worldPosition + toChased * frameTime * component.ChasingSpeed);
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component.ChasingTime -= frameTime;
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