Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -17,15 +17,16 @@ namespace Content.Shared.Construction.Conditions
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public bool Condition(EntityUid user, EntityCoordinates location, Direction direction)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var xfmSystem = entManager.System<SharedTransformSystem>();
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// get blueprint and user position
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var userWorldPosition = entManager.GetComponent<TransformComponent>(user).WorldPosition;
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var userWorldPosition = xfmSystem.GetWorldPosition(user);
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var objWorldPosition = location.ToMap(entManager).Position;
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// find direction from user to blueprint
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var userToObject = (objWorldPosition - userWorldPosition);
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// get direction of the grid being placed on as an offset.
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var gridRotation = entManager.GetComponent<TransformComponent>(location.EntityId).WorldRotation;
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var gridRotation = xfmSystem.GetWorldRotation(location.EntityId);
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var directionWithOffset = gridRotation.RotateVec(direction.ToVec());
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// dot product will be positive if user direction and blueprint are co-directed
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