Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests * Fix TransformComponent.MapPosition warnings in Content.Shared * Fix TransformComponent.MapPosition warnings in Content.Server * Fix TransformComponent.WorldPosition warnings in Content.Shared * Fix TransformComponent.WorldPosition warnings in Content.Client Excepts ClickableComponent b/c that needs to be ECS'd entirely later * Fix TransformComponent.WorldPosition warnings in Content.Server * Fix TransformComponent.WorldRotation warnings in Content.* * Fix TransformComponent.MapPosition warnings I missed * Fix TransformComponent.WorldMatrix warnings in Content.* * Fix TransformComponent.InvWorldMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.* * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.* * Fix TransformComponent.GetWorldPositionRotation warnings in Content.* * Fix TransformComponent.Anchored.set warnings in Content.* * Fix TransformComponent.Coordinates.set warnings in Content.* * Fix TransformComponent.LocalPosition.set warnings in Content.* * Fix TransformComponent.AttachToGridOrMap warnings in Content.* * Fix TransformComponent.AttachParent warnings in Content.* * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared * Preempt TransformComponent.LocalRotation.set warnings in Content.Client * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests * Preempt TransformComponent.LocalRotation.set warnings in Content.Server * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.* * ECS ClickableComponent * Fix obsolete SharedTransformSystem methods in Content.* * Fix ExplosionOverlay `SharedTransformSystem` dependency * Maybe fix null eye position breaking tests * MGS requested changes
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@@ -20,6 +20,7 @@ public sealed class TileSystem : EntitySystem
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[Dependency] private readonly SharedDecalSystem _decal = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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@@ -154,7 +155,7 @@ public sealed class TileSystem : EntitySystem
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
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Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
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_xformSystem.SetLocalRotation(tileItem, _robustRandom.NextDouble() * Math.Tau);
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// Destroy any decals on the tile
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var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
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@@ -144,11 +144,12 @@ namespace Content.Shared.Maps
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private static bool GetWorldTileBox(TileRef turf, out Box2Rotated res)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var xfmSystem = entManager.System<SharedTransformSystem>();
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var map = IoCManager.Resolve<IMapManager>();
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if (map.TryGetGrid(turf.GridUid, out var tileGrid))
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{
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var gridRot = entManager.GetComponent<TransformComponent>(turf.GridUid).WorldRotation;
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var gridRot = xfmSystem.GetWorldRotation(turf.GridUid);
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// This is scaled to 90 % so it doesn't encompass walls on other tiles.
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var tileBox = Box2.UnitCentered.Scale(0.9f);
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