Remove superseded machine linking code (#18244)
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@@ -9,7 +9,6 @@ using Content.Shared.Doors.Systems;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Content.Shared.Wires;
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using Content.Server.MachineLinking.System;
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namespace Content.Server.Doors.Systems
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{
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@@ -17,7 +16,6 @@ namespace Content.Server.Doors.Systems
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{
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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public override void Initialize()
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@@ -2,10 +2,7 @@ using Content.Server.Access;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction;
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using Content.Server.MachineLinking.System;
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using Content.Server.Tools.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Database;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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@@ -15,8 +12,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Tools;
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