Remove ILand (#4582)

* Remove ILand

* Make land not handleable

* Rename ILand
This commit is contained in:
metalgearsloth
2021-09-12 16:22:58 +10:00
committed by GitHub
parent 0137884e16
commit f301e45163
13 changed files with 99 additions and 103 deletions

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@@ -1,4 +1,5 @@
using Content.Server.Administration;
using Content.Server.Damage.Systems;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;

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@@ -1,44 +1,28 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnLandComponent : Component, ILand
public sealed class DamageOnLandComponent : Component
{
public override string Name => "DamageOnLand";
[DataField("amount")]
[ViewVariables(VVAccess.ReadWrite)]
private int _amount = 1;
public int Amount = 1;
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
private bool _ignoreResistances;
public bool IgnoreResistances;
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Blunt";
[DataField("damageType")] public readonly string DamageTypeId = "Blunt";
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
void ILand.Land(LandEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
return;
damageable.TryChangeDamage(DamageType, _amount, _ignoreResistances);
}
}
}

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@@ -1,3 +1,4 @@
using Content.Server.Damage.Systems;
using Content.Shared.Damage;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;

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@@ -11,7 +11,7 @@ using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Damage
namespace Content.Server.Damage.Systems
{
[UsedImplicitly]
internal sealed class DamageOnHighSpeedImpactSystem: EntitySystem

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@@ -0,0 +1,35 @@
using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnLandComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<DamageOnLandComponent, LandEvent>(DamageOnLand);
}
private void HandleInit(EntityUid uid, DamageOnLandComponent component, ComponentInit args)
{
component.DamageType = _protoManager.Index<DamageTypePrototype>(component.DamageTypeId);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
{
if (!ComponentManager.TryGetComponent<IDamageableComponent>(uid, out var damageable))
return;
damageable.TryChangeDamage(component.DamageType, component.Amount, component.IgnoreResistances);
}
}
}

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@@ -3,7 +3,7 @@ using Content.Shared.Damage.Components;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
namespace Content.Server.Damage
namespace Content.Server.Damage.Systems
{
public class DamageOtherOnHitSystem : EntitySystem
{

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@@ -7,7 +7,7 @@ using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Damage
namespace Content.Server.Damage.Systems
{
[UsedImplicitly]
public class GodmodeSystem : EntitySystem