0 days without buckle breaking (#1366)
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@@ -1,55 +0,0 @@
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using Content.Client.GameObjects.Components.Strap;
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using Content.Client.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent, IClientDraggable
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{
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private bool _buckled;
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private int? _originalDrawDepth;
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protected override bool Buckled => _buckled;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is BuckleComponentState buckle))
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{
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return;
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}
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_buckled = buckle.Buckled;
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if (!Owner.TryGetComponent(out SpriteComponent ownerSprite))
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{
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return;
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}
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if (_buckled && buckle.DrawDepth.HasValue)
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{
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_originalDrawDepth ??= ownerSprite.DrawDepth;
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ownerSprite.DrawDepth = buckle.DrawDepth.Value;
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return;
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}
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if (!_buckled && _originalDrawDepth.HasValue)
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{
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ownerSprite.DrawDepth = _originalDrawDepth.Value;
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_originalDrawDepth = null;
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}
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}
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bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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return eventArgs.Target.HasComponent<StrapComponent>();
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}
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bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
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{
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return true;
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}
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}
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}
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@@ -1,28 +0,0 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[UsedImplicitly]
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public class BuckleVisualizer2D : SpeciesVisualizer2D
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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if (!component.TryGetData<bool>(SharedBuckleComponent.BuckleVisuals.Buckled, out var buckled) ||
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!buckled)
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{
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return;
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}
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if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
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{
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return;
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}
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SetRotation(component, Angle.FromDegrees(angle));
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}
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}
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}
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@@ -29,7 +29,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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protected void SetRotation(AppearanceComponent component, Angle rotation)
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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