0 days without buckle breaking (#1366)
This commit is contained in:
@@ -1,11 +1,13 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Strap;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -22,7 +24,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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namespace Content.Server.GameObjects.Components.Buckle
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{
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[RegisterComponent]
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public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop
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@@ -34,29 +36,32 @@ namespace Content.Server.GameObjects.Components.Mobs
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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/// <summary>
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/// The amount of space that this entity occupies in a <see cref="StrapComponent"/>.
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/// </summary>
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private int _size;
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/// <summary>
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/// The range from which this entity can buckle to a <see cref="StrapComponent"/>.
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/// </summary>
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[ViewVariables]
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private float _range;
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/// <summary>
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/// The amount of time that must pass for this entity to
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/// be able to unbuckle after recently buckling.
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/// </summary>
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[ViewVariables]
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private TimeSpan _unbuckleDelay;
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/// <summary>
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/// The time that this entity buckled at.
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/// </summary>
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[ViewVariables]
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private TimeSpan _buckleTime;
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private StrapComponent? _buckledTo;
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/// <summary>
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/// The strap that this component is buckled to.
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/// </summary>
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[ViewVariables]
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public StrapComponent? BuckledTo
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{
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@@ -70,13 +75,25 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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[ViewVariables]
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protected override bool Buckled => BuckledTo != null;
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public override bool Buckled => BuckledTo != null;
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public bool ContainerChanged { get; private set; }
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/// <summary>
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/// True if the entity was inserted or removed from a container
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/// before updating, false otherwise.
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/// </summary>
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[ViewVariables]
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private bool ContainerChanged { get; set; }
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/// <summary>
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/// The amount of space that this entity occupies in a <see cref="StrapComponent"/>.
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/// </summary>
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[ViewVariables]
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public int Size => _size;
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/// <summary>
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/// Shows or hides the buckled status effect depending on if the
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/// entity is buckled or not.
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/// </summary>
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private void BuckleStatus()
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{
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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@@ -88,6 +105,10 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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}
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/// <summary>
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/// Reattaches this entity to the strap, modifying its position and rotation
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/// </summary>
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/// <param name="strap">The strap to reattach to</param>
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private void ReAttach(StrapComponent strap)
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{
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var ownTransform = Owner.Transform;
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@@ -112,7 +133,18 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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}
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private bool TryBuckle(IEntity user, IEntity to)
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/// <summary>
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/// Tries to make an entity buckle the owner of this component to another.
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/// </summary>
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/// <param name="user">
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/// The entity buckling the owner of this component, can be the owner itself.
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/// </param>
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/// <param name="to">The entity to buckle the owner of this component to.</param>
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/// <returns>
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/// true if the owner was buckled, otherwise false even if the owner was
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/// previously already buckled.
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/// </returns>
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public bool TryBuckle(IEntity user, IEntity to)
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{
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if (user == null || user == to)
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{
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@@ -142,8 +174,10 @@ namespace Content.Server.GameObjects.Components.Mobs
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return false;
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}
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// If in a container
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if (ContainerHelpers.TryGetContainer(Owner, out var ownerContainer))
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{
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// And not in the same container as the strap
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if (!ContainerHelpers.TryGetContainer(strap.Owner, out var strapContainer) ||
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ownerContainer != strapContainer)
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{
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@@ -218,6 +252,18 @@ namespace Content.Server.GameObjects.Components.Mobs
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return true;
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}
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/// <summary>
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/// Tries to unbuckle the Owner of this component from its current strap.
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/// </summary>
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/// <param name="user">The entity doing the unbuckling.</param>
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/// <param name="force">
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/// Whether to force the unbuckling or not. Does not guarantee true to
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/// be returned, but guarantees the owner to be unbuckled afterwards.
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/// </param>
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/// <returns>
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/// true if the owner was unbuckled, otherwise false even if the owner
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/// was previously already unbuckled.
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/// </returns>
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public bool TryUnbuckle(IEntity user, bool force = false)
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{
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if (BuckledTo == null)
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@@ -288,16 +334,35 @@ namespace Content.Server.GameObjects.Components.Mobs
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return true;
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}
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public bool ToggleBuckle(IEntity user, IEntity to)
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/// <summary>
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/// Makes an entity toggle the buckling status of the owner to a
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/// specific entity.
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/// </summary>
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/// <param name="user">The entity doing the buckling/unbuckling.</param>
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/// <param name="to">
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/// The entity to toggle the buckle status of the owner to.
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/// </param>
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/// <param name="force">
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/// Whether to force the unbuckling or not, if it happens. Does not
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/// guarantee true to be returned, but guarantees the owner to be
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/// unbuckled afterwards.
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/// </param>
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/// <returns>true if the buckling status was changed, false otherwise.</returns>
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public bool ToggleBuckle(IEntity user, IEntity to, bool force = false)
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{
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if (BuckledTo?.Owner == to)
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{
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return TryUnbuckle(user);
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return TryUnbuckle(user, force);
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}
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return TryBuckle(user, to);
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}
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/// <summary>
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/// Called when the owner is inserted or removed from a container,
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/// to synchronize the state of buckling.
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/// </summary>
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/// <param name="message">The message received</param>
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private void InsertIntoContainer(ContainerModifiedMessage message)
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{
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if (message.Entity != Owner)
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@@ -308,6 +373,12 @@ namespace Content.Server.GameObjects.Components.Mobs
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ContainerChanged = true;
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}
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/// <summary>
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/// Synchronizes the state of buckling depending on whether the entity
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/// was inserted or removed from a container, and whether or not
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/// its current strap (if there is one) has also been put into or removed
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/// from the same container as well.
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/// </summary>
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public void Update()
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{
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if (!ContainerChanged || BuckledTo == null)
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@@ -401,6 +472,10 @@ namespace Content.Server.GameObjects.Components.Mobs
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return TryBuckle(eventArgs.User, eventArgs.Target);
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}
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/// <summary>
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/// Allows the unbuckling of the owning entity through a verb if
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/// anyone right clicks them.
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/// </summary>
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[Verb]
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private sealed class BuckleVerb : Verb<BuckleComponent>
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{
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Strap;
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@@ -17,30 +17,34 @@ namespace Content.Server.GameObjects.Components.Strap
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[RegisterComponent]
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public class StrapComponent : SharedStrapComponent, IInteractHand
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{
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private HashSet<IEntity> _buckledEntities;
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private StrapPosition _position;
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private string _buckleSound;
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private string _unbuckleSound;
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private string _buckledIcon;
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[ViewVariables]
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private int _rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[ViewVariables]
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private int _size;
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private int _occupiedSize;
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/// <summary>
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/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
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/// </summary>
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private HashSet<IEntity> BuckledEntities { get; set; }
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public IReadOnlyCollection<IEntity> BuckledEntities => _buckledEntities;
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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public override StrapPosition Position
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{
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get => _position;
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protected set
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{
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_position = value;
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Dirty();
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}
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}
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public StrapPosition Position => _position;
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/// <summary>
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/// The sound to be played when a mob is buckled
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@@ -60,34 +64,29 @@ namespace Content.Server.GameObjects.Components.Strap
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[ViewVariables]
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public string BuckledIcon => _buckledIcon;
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[ViewVariables]
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public int Rotation => _rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[ViewVariables]
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public int Size => _size;
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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[ViewVariables]
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private int OccupiedSize { get; set; }
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public int OccupiedSize => _occupiedSize;
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/// <summary>
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/// Checks if this strap has enough space for a new occupant.
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/// </summary>
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/// <param name="buckle">The new occupant</param>
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/// <returns>true if there is enough space, false otherwise</returns>
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public bool HasSpace(BuckleComponent buckle)
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{
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return OccupiedSize + buckle.Size <= _size;
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}
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/// <summary>
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/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
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/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
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/// </summary>
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/// <param name="buckle">The component to add</param>
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/// <param name="force">Whether or not to check if the strap has enough space</param>
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/// <param name="force">
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/// Whether or not to check if the strap has enough space
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/// </param>
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/// <returns>True if added, false otherwise</returns>
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public bool TryAdd(BuckleComponent buckle, bool force = false)
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{
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@@ -96,12 +95,12 @@ namespace Content.Server.GameObjects.Components.Strap
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return false;
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}
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if (!BuckledEntities.Add(buckle.Owner))
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if (!_buckledEntities.Add(buckle.Owner))
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{
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return false;
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}
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OccupiedSize += buckle.Size;
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_occupiedSize += buckle.Size;
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if (buckle.Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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@@ -112,14 +111,15 @@ namespace Content.Server.GameObjects.Components.Strap
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}
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/// <summary>
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/// Removes a buckled entity. Called from <see cref="BuckleComponent.TryUnbuckle"/>
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/// Removes a buckled entity.
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/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
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/// </summary>
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/// <param name="buckle">The component to remove</param>
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public void Remove(BuckleComponent buckle)
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{
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if (BuckledEntities.Remove(buckle.Owner))
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if (_buckledEntities.Remove(buckle.Owner))
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{
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OccupiedSize -= buckle.Size;
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_occupiedSize -= buckle.Size;
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}
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}
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@@ -136,16 +136,16 @@ namespace Content.Server.GameObjects.Components.Strap
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var defaultSize = 100;
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serializer.DataField(ref _size, "size", defaultSize);
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BuckledEntities = new HashSet<IEntity>(_size / defaultSize);
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_buckledEntities = new HashSet<IEntity>(_size / defaultSize);
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OccupiedSize = 0;
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_occupiedSize = 0;
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}
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public override void OnRemove()
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{
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base.OnRemove();
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foreach (var entity in BuckledEntities)
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foreach (var entity in _buckledEntities)
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{
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if (entity.TryGetComponent(out BuckleComponent buckle))
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{
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@@ -153,13 +153,8 @@ namespace Content.Server.GameObjects.Components.Strap
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}
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}
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BuckledEntities.Clear();
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OccupiedSize = 0;
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}
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public override ComponentState GetComponentState()
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{
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return new StrapComponentState(Position);
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_buckledEntities.Clear();
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_occupiedSize = 0;
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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