ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

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@@ -1,5 +1,5 @@
using System.Threading.Tasks;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Rotation;
@@ -12,7 +12,7 @@ using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.Body
{
[TestFixture]
[TestOf(typeof(SharedBodyComponent))]
[TestOf(typeof(BodyPartComponent))]
[TestOf(typeof(BodyComponent))]
public sealed class LegTest
{
@@ -23,16 +23,15 @@ namespace Content.IntegrationTests.Tests.Body
components:
- type: Appearance
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
prototype: Human
- type: StandingState
";
[Test]
public async Task RemoveLegsFallTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
AppearanceComponent appearance = null;
@@ -44,18 +43,20 @@ namespace Content.IntegrationTests.Tests.Body
var mapId = mapManager.CreateMap();
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy",
new MapCoordinates(Vector2.Zero, mapId));
Assert.That(entityManager.TryGetComponent(human, out SharedBodyComponent body));
Assert.That(entityManager.TryGetComponent(human, out BodyComponent body));
Assert.That(entityManager.TryGetComponent(human, out appearance));
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
var legs = body.GetPartsOfType(BodyPartType.Leg);
var bodySystem = entityManager.System<BodySystem>();
var legs = bodySystem.GetBodyChildrenOfType(body.Owner, BodyPartType.Leg, body);
foreach (var leg in legs)
{
body.RemovePart(leg);
bodySystem.DropPart(leg.Id, leg.Component);
}
});

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@@ -22,9 +22,7 @@ namespace Content.IntegrationTests.Tests.Body
components:
- type: SolutionContainerManager
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
prototype: Human
- type: MobState
thresholds:
0: Alive
@@ -49,7 +47,8 @@ namespace Content.IntegrationTests.Tests.Body
public async Task AirConsistencyTest()
{
// --- Setup
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
await server.WaitIdleAsync();
@@ -62,7 +61,7 @@ namespace Content.IntegrationTests.Tests.Body
MapId mapId;
EntityUid? grid = null;
SharedBodyComponent body = default;
BodyComponent body = default;
EntityUid human = default;
GridAtmosphereComponent relevantAtmos = default;
float startingMoles = 0.0f;
@@ -127,7 +126,8 @@ namespace Content.IntegrationTests.Tests.Body
[Test]
public async Task NoSuffocationTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var mapLoader = server.ResolveDependency<IMapLoader>();
@@ -155,7 +155,7 @@ namespace Content.IntegrationTests.Tests.Body
var coordinates = new EntityCoordinates(grid.Value, center);
human = entityManager.SpawnEntity("HumanBodyDummy", coordinates);
Assert.True(entityManager.HasComponent<SharedBodyComponent>(human));
Assert.True(entityManager.HasComponent<BodyComponent>(human));
Assert.True(entityManager.TryGetComponent(human, out respirator));
Assert.False(respirator.SuffocationCycles > respirator.SuffocationCycleThreshold);
});
@@ -167,7 +167,8 @@ namespace Content.IntegrationTests.Tests.Body
await server.WaitRunTicks(increment);
await server.WaitAssertion(() =>
{
Assert.False(respirator.SuffocationCycles > respirator.SuffocationCycleThreshold, $"Entity {entityManager.GetComponent<MetaDataComponent>(human).EntityName} is suffocating on tick {tick}");
Assert.False(respirator.SuffocationCycles > respirator.SuffocationCycleThreshold,
$"Entity {entityManager.GetComponent<MetaDataComponent>(human).EntityName} is suffocating on tick {tick}");
});
}

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@@ -0,0 +1,148 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Body;
[TestFixture]
public sealed class SaveLoadReparentTest
{
private const string Prototypes = @"
- type: entity
name: HumanBodyDummy
id: HumanBodyDummy
components:
- type: Body
prototype: Human
";
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{
NoClient = true,
ExtraPrototypes = Prototypes
});
var server = pairTracker.Pair.Server;
var entities = server.ResolveDependency<IEntityManager>();
var maps = server.ResolveDependency<IMapManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
var bodySystem = entities.System<SharedBodySystem>();
await server.WaitAssertion(() =>
{
var mapId = maps.CreateMap();
maps.CreateGrid(mapId);
var human = entities.SpawnEntity("HumanBodyDummy", new MapCoordinates(0, 0, mapId));
Assert.That(entities.HasComponent<BodyComponent>(human), Is.True);
var parts = bodySystem.GetBodyChildren(human).ToArray();
var organs = bodySystem.GetBodyOrgans(human).ToArray();
Assert.Multiple(() =>
{
Assert.That(parts, Is.Not.Empty);
Assert.That(organs, Is.Not.Empty);
});
foreach (var (id, component) in parts)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
foreach (var (slotId, slot) in component.Children)
{
Assert.Multiple(() =>
{
Assert.That(slot.Id, Is.EqualTo(slotId));
Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
});
}
}
foreach (var (id, component) in organs)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
}
Assert.That(entities
.EntityQuery<BodyComponent>()
.Where(e => entities.GetComponent<MetaDataComponent>(e.Owner).EntityPrototype!.Name ==
"HumanBodyDummy"), Is.Not.Empty);
const string mapPath = $"/{nameof(SaveLoadReparentTest)}{nameof(Test)}map.yml";
mapLoader.SaveMap(mapId, mapPath);
maps.DeleteMap(mapId);
mapId = maps.CreateMap();
mapLoader.LoadMap(mapId, mapPath);
var query = entities
.EntityQuery<BodyComponent>()
.Where(e => entities.GetComponent<MetaDataComponent>(e.Owner).EntityPrototype!.Name == "HumanBodyDummy")
.ToArray();
Assert.That(query, Is.Not.Empty);
foreach (var body in query)
{
human = body.Owner;
parts = bodySystem.GetBodyChildren(human).ToArray();
organs = bodySystem.GetBodyOrgans(human).ToArray();
Assert.That(parts, Is.Not.Empty);
Assert.That(organs, Is.Not.Empty);
foreach (var (id, component) in parts)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
foreach (var (slotId, slot) in component.Children)
{
Assert.Multiple(() =>
{
Assert.That(slot.Id, Is.EqualTo(slotId));
Assert.That(slot.Parent, Is.Not.EqualTo(default(EntityUid)));
});
}
}
foreach (var (id, component) in organs)
{
Assert.Multiple(() =>
{
Assert.That(component.Body, Is.EqualTo(human));
Assert.That(component.ParentSlot, Is.Not.Null);
Assert.That(component.ParentSlot.Parent, Is.Not.EqualTo(default(EntityUid)));
Assert.That(component.ParentSlot.Child, Is.EqualTo(id));
});
}
}
});
}
}

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@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using Content.Server.Body.Systems;
using Content.Server.Buckle.Components;
using Content.Server.Hands.Components;
using Content.Shared.ActionBlocker;
@@ -9,8 +10,6 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Standing;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Buckle
{
@@ -31,9 +30,7 @@ namespace Content.IntegrationTests.Tests.Buckle
- type: Buckle
- type: Hands
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
prototype: Human
- type: StandingState
- type: entity
@@ -48,10 +45,12 @@ namespace Content.IntegrationTests.Tests.Buckle
components:
- type: Item
";
[Test]
public async Task BuckleUnbuckleCooldownRangeTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ExtraPrototypes = Prototypes});
await using var pairTracker =
await PoolManager.GetServerClient(new PoolSettings {ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
@@ -96,7 +95,10 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.False(actionBlocker.CanMove(human));
Assert.False(actionBlocker.CanChangeDirection(human));
Assert.False(standingState.Down(human));
Assert.That((entityManager.GetComponent<TransformComponent>(human).WorldPosition - entityManager.GetComponent<TransformComponent>(chair).WorldPosition).Length, Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
Assert.That(
(entityManager.GetComponent<TransformComponent>(human).WorldPosition -
entityManager.GetComponent<TransformComponent>(chair).WorldPosition).Length,
Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
// Side effects of buckling for the strap
Assert.That(strap.BuckledEntities, Does.Contain(human));
@@ -166,7 +168,8 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.False(buckle.ToggleBuckle(human, chair));
// Move near the chair
entityManager.GetComponent<TransformComponent>(human).WorldPosition = entityManager.GetComponent<TransformComponent>(chair).WorldPosition + (0.5f, 0);
entityManager.GetComponent<TransformComponent>(human).WorldPosition =
entityManager.GetComponent<TransformComponent>(chair).WorldPosition + (0.5f, 0);
// In range
Assert.True(buckle.TryBuckle(human, chair));
@@ -206,7 +209,8 @@ namespace Content.IntegrationTests.Tests.Buckle
[Test]
public async Task BuckledDyingDropItemsTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
@@ -215,7 +219,7 @@ namespace Content.IntegrationTests.Tests.Buckle
EntityUid human = default;
BuckleComponent buckle = null;
HandsComponent hands = null;
SharedBodyComponent body = null;
BodyComponent body = null;
await server.WaitIdleAsync();
@@ -260,12 +264,13 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.NotNull(hand.HeldEntity);
}
var legs = body.GetPartsOfType(BodyPartType.Leg);
var bodySystem = entityManager.System<BodySystem>();
var legs = bodySystem.GetBodyChildrenOfType(body.Owner, BodyPartType.Leg, body);
// Break our guy's kneecaps
foreach (var leg in legs)
{
body.RemovePart(leg);
bodySystem.DropPart(leg.Id, leg.Component);
}
});
@@ -291,7 +296,8 @@ namespace Content.IntegrationTests.Tests.Buckle
[Test]
public async Task ForceUnbuckleBuckleTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);

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@@ -9,7 +9,6 @@ using Content.Shared.Disposal;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.Disposal
@@ -78,9 +77,7 @@ namespace Content.IntegrationTests.Tests.Disposal
id: HumanDummy
components:
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
prototype: Human
- type: MobState
- type: Damageable
damageContainer: Biological
@@ -127,7 +124,8 @@ namespace Content.IntegrationTests.Tests.Disposal
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
@@ -147,7 +145,8 @@ namespace Content.IntegrationTests.Tests.Disposal
human = entityManager.SpawnEntity("HumanDummy", coordinates);
wrench = entityManager.SpawnEntity("WrenchDummy", coordinates);
disposalUnit = entityManager.SpawnEntity("DisposalUnitDummy", coordinates);
disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(disposalUnit).MapPosition);
disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy",
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(disposalUnit).MapPosition);
// Test for components existing
ref DisposalUnitComponent? comp = ref unit!;
@@ -197,7 +196,7 @@ namespace Content.IntegrationTests.Tests.Disposal
// Remove power need
Assert.True(entityManager.TryGetComponent(disposalUnit, out ApcPowerReceiverComponent power));
power!.NeedsPower = false;
unit.Powered = true;//Power state changed event doesn't get fired smh
unit.Powered = true; //Power state changed event doesn't get fired smh
// Flush with a mob and an item
Flush(unit, true, human, wrench);

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@@ -26,9 +26,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
- type: Cuffable
- type: Hands
- type: Body
template: HumanoidTemplate
preset: HumanPreset
centerSlot: torso
prototype: Human
- type: entity
name: HandcuffsDummy
@@ -36,10 +34,12 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
components:
- type: Handcuff
";
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
EntityUid human;
@@ -63,18 +63,21 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
entityManager.GetComponent<TransformComponent>(human).WorldPosition = entityManager.GetComponent<TransformComponent>(otherHuman).WorldPosition;
entityManager.GetComponent<TransformComponent>(human).WorldPosition =
entityManager.GetComponent<TransformComponent>(otherHuman).WorldPosition;
// Test for components existing
Assert.True(entityManager.TryGetComponent(human, out cuffed!), $"Human has no {nameof(CuffableComponent)}");
Assert.True(entityManager.TryGetComponent(human, out cuffed!),
$"Human has no {nameof(CuffableComponent)}");
Assert.True(entityManager.TryGetComponent(human, out hands!), $"Human has no {nameof(HandsComponent)}");
Assert.True(entityManager.TryGetComponent(human, out SharedBodyComponent? _), $"Human has no {nameof(SharedBodyComponent)}");
Assert.True(entityManager.TryGetComponent(human, out BodyComponent? _), $"Human has no {nameof(BodyComponent)}");
Assert.True(entityManager.TryGetComponent(cuffs, out HandcuffComponent? _), $"Handcuff has no {nameof(HandcuffComponent)}");
Assert.True(entityManager.TryGetComponent(secondCuffs, out HandcuffComponent? _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
// Test to ensure cuffed players register the handcuffs
cuffed.TryAddNewCuffs(human, cuffs);
Assert.True(cuffed.CuffedHandCount > 0, "Handcuffing a player did not result in their hands being cuffed");
Assert.True(cuffed.CuffedHandCount > 0,
"Handcuffing a player did not result in their hands being cuffed");
// Test to ensure a player with 4 hands will still only have 2 hands cuffed
AddHand(cuffed.Owner);
@@ -86,7 +89,6 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
// Test to give a player with 4 hands 2 sets of cuffs
cuffed.TryAddNewCuffs(human, secondCuffs);
Assert.True(cuffed.CuffedHandCount == 4, "Player doesn't have correct amount of hands cuffed");
});
await pairTracker.CleanReturnAsync();