ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

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@@ -0,0 +1,11 @@
namespace Content.Server.Body.Components;
public sealed class BeingGibbedEvent : EntityEventArgs
{
public readonly HashSet<EntityUid> GibbedParts;
public BeingGibbedEvent(HashSet<EntityUid> gibbedParts)
{
GibbedParts = gibbedParts;
}
}

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@@ -1,162 +0,0 @@
using Content.Server.Humanoid;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Humanoid;
using Content.Shared.Random.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
public sealed class BodyComponent : SharedBodyComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
private Container _partContainer = default!;
[DataField("gibSound")] private SoundSpecifier _gibSound = new SoundCollectionSpecifier("gib");
protected override bool CanAddPart(string slotId, SharedBodyPartComponent part)
{
return base.CanAddPart(slotId, part) &&
_partContainer.CanInsert(part.Owner);
}
protected override void OnAddPart(BodyPartSlot slot, SharedBodyPartComponent part)
{
base.OnAddPart(slot, part);
_partContainer.Insert(part.Owner);
if (_entMan.TryGetComponent<HumanoidComponent>(Owner, out var humanoid))
{
var layer = part.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_entMan.System<HumanoidSystem>().SetLayersVisibility(Owner, layers, true, true, humanoid);
}
}
}
protected override void OnRemovePart(BodyPartSlot slot, SharedBodyPartComponent part)
{
base.OnRemovePart(slot, part);
_partContainer.ForceRemove(part.Owner);
part.Owner.RandomOffset(0.25f);
if (_entMan.TryGetComponent<HumanoidComponent>(Owner, out var humanoid))
{
var layer = part.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_entMan.System<HumanoidSystem>().SetLayersVisibility(Owner, layers, false, true, humanoid);
}
}
}
protected override void Initialize()
{
base.Initialize();
_partContainer = Owner.EnsureContainer<Container>($"{Name}-{nameof(BodyComponent)}");
var preset = Preset;
if (preset != null)
{
foreach (var slot in Slots)
{
// Using MapPosition instead of Coordinates here prevents
// a crash within the character preview menu in the lobby
var entity = _entMan.SpawnEntity(preset.PartIDs[slot.Id], _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
if (!_entMan.TryGetComponent(entity, out SharedBodyPartComponent? part))
{
Logger.Error($"Entity {slot.Id} does not have a {nameof(SharedBodyPartComponent)} component.");
continue;
}
SetPart(slot.Id, part);
}
}
}
protected override void Startup()
{
base.Startup();
// This is ran in Startup as entities spawned in Initialize
// are not synced to the client since they are assumed to be
// identical on it
foreach (var (part, _) in Parts)
{
part.Dirty();
}
}
public override HashSet<EntityUid> Gib(bool gibParts = false)
{
var gibs = base.Gib(gibParts);
var xform = _entMan.GetComponent<TransformComponent>(Owner);
var coordinates = xform.Coordinates;
// These have already been forcefully removed from containers so run it here.
foreach (var part in gibs)
{
_entMan.EventBus.RaiseLocalEvent(part, new PartGibbedEvent(Owner, gibs), true);
}
SoundSystem.Play(_gibSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), coordinates, AudioHelpers.WithVariation(0.025f));
if (_entMan.TryGetComponent(Owner, out ContainerManagerComponent? container))
{
foreach (var cont in container.GetAllContainers())
{
foreach (var ent in cont.ContainedEntities)
{
cont.ForceRemove(ent);
_entMan.GetComponent<TransformComponent>(ent).Coordinates = coordinates;
ent.RandomOffset(0.25f);
}
}
}
_entMan.EventBus.RaiseLocalEvent(Owner, new BeingGibbedEvent(gibs), false);
_entMan.QueueDeleteEntity(Owner);
return gibs;
}
}
public sealed class BeingGibbedEvent : EntityEventArgs
{
public readonly HashSet<EntityUid> GibbedParts;
public BeingGibbedEvent(HashSet<EntityUid> gibbedParts)
{
GibbedParts = gibbedParts;
}
}
/// <summary>
/// An event raised on all the parts of an entity when it's gibbed
/// </summary>
public sealed class PartGibbedEvent : EntityEventArgs
{
public EntityUid EntityToGib;
public readonly HashSet<EntityUid> GibbedParts;
public PartGibbedEvent(EntityUid entityToGib, HashSet<EntityUid> gibbedParts)
{
EntityToGib = entityToGib;
GibbedParts = gibbedParts;
}
}
}

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@@ -1,59 +0,0 @@
using Content.Shared.Body.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Containers;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyPartComponent))]
public sealed class BodyPartComponent : SharedBodyPartComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
private Container _mechanismContainer = default!;
public override bool CanAddMechanism(MechanismComponent mechanism)
{
return base.CanAddMechanism(mechanism) &&
_mechanismContainer.CanInsert(mechanism.Owner);
}
protected override void OnAddMechanism(MechanismComponent mechanism)
{
base.OnAddMechanism(mechanism);
_mechanismContainer.Insert(mechanism.Owner);
}
protected override void OnRemoveMechanism(MechanismComponent mechanism)
{
base.OnRemoveMechanism(mechanism);
_mechanismContainer.Remove(mechanism.Owner);
mechanism.Owner.RandomOffset(0.25f);
}
public void MapInitialize()
{
base.Initialize();
_mechanismContainer = Owner.EnsureContainer<Container>(ContainerId);
// This is ran in Startup as entities spawned in Initialize
// are not synced to the client since they are assumed to be
// identical on it
foreach (var mechanismId in MechanismIds)
{
var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
if (!_entMan.TryGetComponent(entity, out MechanismComponent? mechanism))
{
Logger.Error($"Entity {mechanismId} does not have a {nameof(MechanismComponent)} component.");
continue;
}
TryAddMechanism(mechanism, true);
}
}
}
}

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@@ -26,7 +26,7 @@ namespace Content.Server.Body.Components
/// <summary>
/// Copy BodyTemplate and BodyPart data into a common data class that the client can read.
/// </summary>
private BodyScannerUIState InterfaceState(SharedBodyComponent body)
private BodyScannerUIState InterfaceState(BodyComponent body)
{
return new(body.Owner);
}