ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Movement.Components;
namespace Content.Server.Body.Systems
@@ -13,21 +14,22 @@ namespace Content.Server.Body.Systems
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind((args.Part).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind(args.Part, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, (args.Old).Owner));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind((args.OldBody).Owner, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, args.Old));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind(args.OldBody, uid));
}
private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
{
// This one needs to be special, okay?
if (!EntityManager.TryGetComponent(uid, out MechanismComponent? mech))
if (!EntityManager.TryGetComponent(uid, out OrganComponent? organ) ||
organ.ParentSlot is not {Parent: var parent})
return;
HandleMind((mech.Part!).Owner, (args.Old).Owner);
HandleMind(parent, args.Old);
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)