ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
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@@ -3,6 +3,7 @@ using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Organ;
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using Content.Shared.Movement.Components;
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namespace Content.Server.Body.Systems
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@@ -13,21 +14,22 @@ namespace Content.Server.Body.Systems
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{
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base.Initialize();
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SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind((args.Part).Owner, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
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SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind(args.Part, uid));
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SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
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SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
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SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, (args.Old).Owner));
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SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind((args.OldBody).Owner, uid));
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SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, args.Old));
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SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind(args.OldBody, uid));
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}
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private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
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{
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// This one needs to be special, okay?
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if (!EntityManager.TryGetComponent(uid, out MechanismComponent? mech))
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if (!EntityManager.TryGetComponent(uid, out OrganComponent? organ) ||
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organ.ParentSlot is not {Parent: var parent})
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return;
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HandleMind((mech.Part!).Owner, (args.Old).Owner);
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HandleMind(parent, args.Old);
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}
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private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
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