ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Organ;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Utility;
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@@ -9,6 +9,7 @@ namespace Content.Server.Body.Systems
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{
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public sealed class StomachSystem : EntitySystem
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{
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public const string DefaultSolutionName = "stomach";
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@@ -21,12 +22,8 @@ namespace Content.Server.Body.Systems
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public override void Update(float frameTime)
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{
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foreach (var (stomach, mech, sol)
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in EntityManager.EntityQuery<StomachComponent, MechanismComponent, SolutionContainerManagerComponent>(false))
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foreach (var (stomach, organ, sol)in EntityManager.EntityQuery<StomachComponent, OrganComponent, SolutionContainerManagerComponent>())
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{
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if (mech.Body == null)
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continue;
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stomach.AccumulatedFrameTime += frameTime;
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if (stomach.AccumulatedFrameTime < stomach.UpdateInterval)
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@@ -35,12 +32,11 @@ namespace Content.Server.Body.Systems
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stomach.AccumulatedFrameTime -= stomach.UpdateInterval;
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// Get our solutions
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if (!_solutionContainerSystem.TryGetSolution((stomach).Owner, DefaultSolutionName,
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out var stomachSolution, sol))
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if (!_solutionContainerSystem.TryGetSolution(stomach.Owner, DefaultSolutionName,
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out var stomachSolution, sol))
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continue;
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if (!_solutionContainerSystem.TryGetSolution((mech.Body).Owner, stomach.BodySolutionName,
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out var bodySolution))
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if (organ.Body is not { } body || !_solutionContainerSystem.TryGetSolution(body, stomach.BodySolutionName, out var bodySolution))
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continue;
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var transferSolution = new Solution();
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@@ -71,23 +67,25 @@ namespace Content.Server.Body.Systems
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}
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// Transfer everything to the body solution!
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_solutionContainerSystem.TryAddSolution((mech.Body).Owner, bodySolution, transferSolution);
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_solutionContainerSystem.TryAddSolution(body, bodySolution, transferSolution);
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}
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}
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private void OnApplyMetabolicMultiplier(EntityUid uid, StomachComponent component, ApplyMetabolicMultiplierEvent args)
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{
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if (args.Apply)
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private void OnApplyMetabolicMultiplier(EntityUid uid, StomachComponent component,
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ApplyMetabolicMultiplierEvent args)
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{
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component.UpdateInterval *= args.Multiplier;
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return;
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if (args.Apply)
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{
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component.UpdateInterval *= args.Multiplier;
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return;
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}
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// This way we don't have to worry about it breaking if the stasis bed component is destroyed
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component.UpdateInterval /= args.Multiplier;
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// Reset the accumulator properly
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if (component.AccumulatedFrameTime >= component.UpdateInterval)
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component.AccumulatedFrameTime = component.UpdateInterval;
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}
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// This way we don't have to worry about it breaking if the stasis bed component is destroyed
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component.UpdateInterval /= args.Multiplier;
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// Reset the accumulator properly
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if (component.AccumulatedFrameTime >= component.UpdateInterval)
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component.AccumulatedFrameTime = component.UpdateInterval;
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}
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private void OnComponentInit(EntityUid uid, StomachComponent component, ComponentInit args)
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{
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@@ -96,7 +94,7 @@ namespace Content.Server.Body.Systems
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}
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public bool CanTransferSolution(EntityUid uid, Solution solution,
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SolutionContainerManagerComponent? solutions=null)
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SolutionContainerManagerComponent? solutions = null)
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{
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if (!Resolve(uid, ref solutions, false))
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return false;
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@@ -112,8 +110,8 @@ namespace Content.Server.Body.Systems
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}
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public bool TryTransferSolution(EntityUid uid, Solution solution,
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StomachComponent? stomach=null,
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SolutionContainerManagerComponent? solutions=null)
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StomachComponent? stomach = null,
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SolutionContainerManagerComponent? solutions = null)
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{
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if (!Resolve(uid, ref stomach, ref solutions, false))
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return false;
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