ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -1,10 +1,9 @@
using Content.Server.Body.Systems;
using Content.Server.Climbing.Components;
using Content.Server.DoAfter;
using Content.Server.Interaction;
using Content.Server.Interaction.Components;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
@@ -15,7 +14,6 @@ using Content.Shared.Damage;
using Content.Shared.DragDrop;
using Content.Shared.GameTicking;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Verbs;
@@ -30,7 +28,6 @@ using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using SharpZstd.Interop;
namespace Content.Server.Climbing;
@@ -39,6 +36,7 @@ public sealed class ClimbSystem : SharedClimbSystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
@@ -286,9 +284,9 @@ public sealed class ClimbSystem : SharedClimbSystem
}
if (!HasComp<ClimbingComponent>(user)
|| !TryComp(user, out SharedBodyComponent? body)
|| !body.HasPartOfType(BodyPartType.Leg)
|| !body.HasPartOfType(BodyPartType.Foot))
|| !TryComp(user, out BodyComponent? body)
|| !_bodySystem.BodyHasChildOfType(user, BodyPartType.Leg, body)
|| !_bodySystem.BodyHasChildOfType(user, BodyPartType.Foot, body))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;